Case study

How Base44’s Apps 2.0 film was made in Plnty

Base44’s film thrown onto a Plnty canvas, beside the takes that made it.

Base44 launched Apps 2.0 with a film of people building apps with their own name on them.

Shimi Cohen’s studio worked it out in Plnty, on seven shared boards, before the final shots were made.

01 / Base44

A launch film about builders

Base44 turns a few words into a working app. For the launch of Apps 2.0 it released a film about the people who build with it, made by Shimi Cohen’s studio. The film moves between their worlds through water, a run of objects that becomes a typing cursor, and clothes that walk off a phone screen.

Base44’s Apps 2.0 film, as they released it. Creative lead and edit by Shimi Cohen.
Transcript

Narrator. From an idea to something real with your name on it. Base44. Big changes start small. A few words even will get you a fully working app. From a tool only you will use to a platform millions might. From passion projects to enterprise-level systems. Same starting point, no ceiling. Shape it, push it, build on it. Your back end is covered, secure, and ready to launch. What if you can build it today? Base44.

The project at a glance

Client
Base44
Film
Apps 2.0, the launch film
Team
Shimi Cohen’s studio of designers, animators and AI generalists
Boards
7 shared boards
Results
1,321 finished results
Main tools
edit-images, Seedance, change-angle, first-last-frame, Gemini Omni, Video

A world for every builder

The brief was a film about what people build with Base44 when their own name is on the app. Each person got a world of their own: a woman whose app dresses her from her wardrobe, a pianist building a learning app with a leaderboard, a maker writing the controller for the robot arm on his desk, a woman in a cafe building a breathing app, and a delivery dashboard tracking a fleet.

Every one of them needed a face, clothes, a room and a camera angle before an animator could start. The studio settled all of that on Plnty boards first.

Four frames from the film in a grid, a woman at a desk in her bedroom, a pianist at his keyboard, a maker at his workshop desk with a robot arm, and a woman with a laptop in a cafe.
Four of the film’s worlds, as they appear in the final cut.

From the studio

On a board we could put a hundred versions of a character side by side and choose together, instead of arguing about the one each of us was imagining.

Shimi CohenCreative lead, Base44 Apps 2.0

02 / The film

The film, piece by piece

Seven moments of the film, each beside the run that made it, in the film’s order. The films here are Plnty’s, and each replays a moment from the boards on the tools as they look today, with the studio’s own pictures and words.

Twelve frames of Base44’s Apps 2.0 film, from its first second to its last.
  1. Paper pages whose typed words now read From an idea.1 · The words
  2. An app’s home screen over rippling water, Good Morning Anna across it.2 · The water
  3. A white screen with the words Build an app and a typing cursor.3 · The screen
  4. A strip of mirror pictures of one woman in different outfits.4 · The outfits
  5. A hand on a piano keyboard beside a leaderboard of players.5 · The piano
  6. A pencil sketch of a robot arm with handwritten engineering notes.6 · The arm
  7. A woman with curly hair at a laptop in a cafe, a prompt about a breathing app over the frame.7 · The cafe
The film’s seven parts, in order. Each one has its section below.

Part 1 · The words

Changing the words inside a video

The film opens on paper pages full of typed words. The studio uploaded a clip of those pages, reading “in this world of moving interfaces and fragmented screens”, and changed the words inside the clip three times. First aleph-2 with “Change the text in on the pages to be “From an idea” on each row”, then the same words on Gemini Omni, then “remove the word “screens””. The clean title the film types over the pages was added in the edit.

Step 1 of 5

Their upload

The pages as the studio uploaded them.

Their pages as uploaded and after each edit, then the film. Each clip plays as it was made.

Part 2 · The water

One shot, several looks

The film opens on water and moves into its interface through graphic textures, so the look of single shots was tested as carefully as the people. style-transfer took a dark picture of a hand touching a rock pool and gave it the light and color of another picture, keeping the hand, the ripples and the framing. A few passes gave the opening its options, from warm cream to open sky.

A hand touching dark water in a rock pool, with bright rings spreading from the fingers.
The subject
The same hand and rings on turquoise water with sky reflected in it.
style-transfer
The same hand and ripples, before and after style-transfer.
Three versions of the hand in the water side by side, in turquoise, in warm cream and with sky reflections.
Three looks for the opening from the same subject.

Part 3 · The screen

A screen texture from one sentence on three models

The studio gave edit-images one of its pictures and one sentence, “Add a very subtle pixel display effect across the image, as if seen in an extreme close-up of a screen…”, and ran it on three models side by side, GPT Image 2, Nano Banana 2 and Seedream. The film’s pixel grid is Nano Banana 2’s edit. Its thin cursor sits where the edit’s dotted one does, so the film cuts straight from the edit into the typing cursor that ends the opening run of objects.

Plnty’s film of this moment. It opens on Rothko finding the tool and the words, as Plnty does it today; the studio did not use Rothko. The edits that land after it are the studio’s own.
Two of the objects from the opening run, animated with Seedance.

Part 4 · The outfits

As many outfits as you want, from one prompt

The studio dressed its characters from their character sheets with one prompt: “Recreate the same character and the same character sheet, changing only the outfit to a {suggest 20 different hipster outfits}”. In Plnty those braces are a variable. Plnty writes the list and runs each line on its own, so one prompt brings the same person back in twenty outfits side by side on the board, or in as many as you want, up to 99 a press.

The fashion creator’s outfit swaps in the mirror were made with video-restyler, and the clothes that walk off her phone with first-last-frame, the flat clothes as the first frame and her shot as the last.

Plnty’s film of this moment, the variable in braces, the twenty outfits landing, her mirror swaps, then the cut into the film’s strip.

Part 5 · The piano

One piano sweep on ten video models

The pianist was cast twice. Seen from the side, the first one read too close to another character, so he was recast with a beard, glasses and a red work jacket, and that is the man who plays in the film. For his sweep along the keys the studio gave video-gen one start frame and one sentence and ran it on ten models, then kept Seedance 2.5 and tightened the sentence over twenty-four takes. Takes like these made the offline cut the animators worked from; the film’s close-up of the hand is a later shot.

Plnty’s film of this moment, the start frame and the sentence on model after model, all twenty-four takes playing as the camera drifts with the hands, then the cut into the film.

Part 6 · The arm

A robot arm from sketch to shot, in scene-builder

The maker’s scene starts on a drawing of his arm and ends with the arm moving on his desk. edit-images drew the sketch in several hands, from a technical drawing and a blueprint to charcoal and marker, until the line matched the film’s pencil pages. The studio posed the arm once, in the maker’s 3D view, and redrew each drawing to that pose, starting with “Redraw the robotic arm sketch in Image 1 to match the exact pose and proportions of the robotic arm in Image 2…”. The sketch in the film is that redraw.

The moving shot is where scene-builder comes in. It holds the desk as a 3D set, with the arm posed in it and a camera move on its timeline, and To the canvas puts that move on the board as a clay clip. video-restyler then paints the clip in the film’s look, with one of the studio’s own stills as its style picture. We rebuilt the shot this way for this post; the studio’s desk shot was made outside the boards.

The scene-builder card holding the desk set, a clay figure in an orange beanie at a monitor with the robot arm beside it, the arm’s moves on the timeline and the To the canvas button.
The desk set in scene-builder, the arm posed in it, its moves and the camera’s push in on the hand on the timeline, and To the canvas, which puts the move on the board as a clip.
The clay desk set from scene-builder, a figure in an orange beanie at a desk with a monitor and a robot arm.
Clay · scene-builder
The same shot painted, a man in an orange beanie at his desk, the monitor showing the arm’s app and the black robot arm beside it.
Painted · video-restyler · H3 Max
The clay move from scene-builder, and the same move painted by video-restyler on H3 Max. Plnty’s rebuild of the desk shot, made for this post; the studio did not use either tool for this shot.
Plnty’s film of this moment: the studio’s redraws on edit-images, the desk set in scene-builder, video-restyler painting its move, then the cut into the film.
The studio’s redraw of the robot arm sketch, the arm in the pose from the 3D view.The same sketch in the film.

Step 1 of 5

edit-images · GPT 2.5 Sunburst

“Redraw the robotic arm sketch in Image 1 to match the exact pose and proportions of the robotic arm in Image 2…”

Each slide puts the studio’s redraw beside the film’s frame, all four following one pose set in the maker’s 3D view. The sketch is the film’s own; the other three are the closest drawings on the boards.
Six versions of the robot arm sketch in a grid, technical drawing, blueprint, charcoal, marker, ink and conte crayon.
The sketch in six hands, all made with edit-images.

Part 7 · The cafe

Camera angles with change-angle

Every character got a room: a cafe by a tram stop, a studio with a keyboard under the window, a workshop with the arm on the desk. Once a room worked, the studio moved the camera instead of making the picture again. change-angle builds a 3D gaussian from one picture, lets you orbit to the angle you want and repaints that view, so the room, the light and the person stay while the camera moves.

The cafe was shot this way from every side of the table, and the frame the film uses comes straight out of that search.

The woman in an olive shirt working on a laptop in a cafe, a close angle from the board.
On the board
The same woman at a cafe table by the window, the frame used in the film.
In the film
The cafe, explored on the board and used in the film.
Eight pictures in a grid of the same woman working on a laptop in a cafe, each from a different camera angle.
Eight of the cafe angles, made with change-angle and edit-images.

Expert view

Plnty was where the film got decided. The characters, their rooms, the angles and the transitions all lived on boards the whole team could open, so by the time the animators started, the hard choices were already made.

Shimi CohenCreative lead, Base44 Apps 2.0

What was Plnty used for on the Apps 2.0 film?

Pre-production and previz. The studio cast the characters, dressed them, found each camera angle, tested the look of single shots and made an offline cut of the whole film in Plnty, then finished the final shots from it.

How do you keep an AI character consistent across shots?

Fix the character as a sheet first, the same person from the front, the side and the back on a plain ground, and make every later picture against that sheet. The Apps 2.0 boards hold a sheet for each character, and the outfits were made from them.

How do you dress one character in twenty outfits?

Give edit-images the character sheet and one prompt with a variable in braces, such as {suggest 20 different hipster outfits}. Plnty writes the list and runs each line on its own, so the outfits land side by side on the board, all on the same person.

Outcome

What the process achieved

Apps 2.0 launched with Base44’s release. Its characters, rooms, outfits and transitions were settled on the Plnty boards first, and the offline cut made there was what the designers and animators worked from.

What required manual work

The final shots were finished by the studio’s designers and animators, and the film was edited and graded after the boards.

What remained unresolved

Some of the film is not on the boards at all: the reveal in the opening, the close-up of the pianist’s hand and the desk shot after the drawings. The title typed over the opening pages is the editor’s.

Sources and methodology

Every picture and clip here is a real result from the seven boards Shimi Cohen’s studio used for Apps 2.0, read from each run’s own record (its tool, its model, the words typed and the picture it was made from), or a frame of the film itself. Plnty’s films of four moments replay those runs on the tools as they look today. The scene-builder card, the clay move and video-restyler’s painted shot are Plnty’s rebuild of the desk shot, made for this post. The counts are the finished results by the studio’s accounts on the seven boards, a Plnty staff account’s left out. The story also draws on a conversation with Shimi Cohen.

About the author

Shimi Cohen

Shimi Cohen leads the studio that made Base44’s Apps 2.0 film, and was its creative lead and editor.

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