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3D

meshy-tools

Make a 3D model, give one a new surface, or carve a relief.

On the rail as meshy-tools.

Making a textured 3D model from one photo, up to four views of an object or a few words; giving a 3D model new textures while its shape stays; or turning a photo into a relief, raised or carved in, sized in millimetres to print.

A busy photo or several objects in one make a muddled model. A new surface changes textures only, never the shape. A relief reads depth from one photo and has no colour, so it cannot make an object seen from every side.

  1. Drop a picture onto the card’s Front slot, from the board or your computer.
  2. Drop a picture onto the card’s View 2 slot, from the board or your computer.
  3. Drop a picture onto the card’s View 3 slot, from the board or your computer.
  4. Drop a picture onto the card’s View 4 slot, from the board or your computer.
  5. Drop a picture onto the card’s Front slot, from the board or your computer.
  6. Drop a picture onto the card’s View 2 slot, from the board or your computer.
  7. Drop a picture onto the card’s View 3 slot, from the board or your computer.
  8. Drop a picture onto the card’s View 4 slot, from the board or your computer.
  9. Write what you want in Prompt.
  10. Set Detail on the card.
  11. Pick a mode on the card: image-to-3d, text-to-3d, New surface, Relief.
  12. Pick a model in the pill at the top of the card, or keep Meshy 7.1.
  13. Press Run.
Control What it does Choices
Front The picture the tool works from. Drop one from the board or your computer. One picture
Prompt What you want, in your own words. The card sends it with your inputs. Your words
View 2 One picture
View 3 One picture
View 4 One picture
Front Optional picture of the material or style to copy. One picture
View 2 Another view of the look you want, from a different side. Optional; more views help the texture fit all round. One picture
View 3 Another view of the look you want, from a different side. Optional; more views help the texture fit all round. One picture
View 4 Another view of the look you want, from a different side. Optional; more views help the texture fit all round. One picture
Detail An extra pass that sharpens edges and fine surface detail. Ultra takes longer and costs a little more; 4K is the finest. Standard, Ultra 2K, Ultra 4K
Run Starts the run. The number on it is what this run costs in credits, worked out before you press.
×1 Runs the card several times in a row with the same settings. 1 to 99

One photo or up to four views

Models in this mode: Meshy 7.1, Meshy 7.1.

A few words become a model

Models in this mode: Meshy 7.1.

New textures on a 3D model

Models in this mode: Meshy 7.

Settings this mode adds:

Setting What it does Choices
Material maps (PBR) Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K

A photo carved into a relief

Models in this mode: Meshy Relief.

Settings this mode adds:

Setting What it does Choices
Size 20 to 250 mm
Base 0.1 to 10 mm
Cut away the background On or off
Curve Flat, Outward, Inward
Curve angle 10 to 180 °
Curve axis Side to side, Top to bottom
Detail Light, Fine

The pill at the top of the card picks the model. Meshy 7.1 is the one a new card starts on.

Model Good for
Meshy 7.1 The premium-texture single-image generator: the richest PBR maps here, close tracking of the reference, quad topology by default, 2K to 8K textures, an optional prompt and an Ultra pass; also the engine behind the Inflater.
Meshy 7.1 One object photographed from up to 4 angles becomes a fuller mesh than one image gives, with PBR maps, quad topology by default, 2K to 8K textures and baked lighting removed; the choice for asymmetric objects, vehicles and furniture.
Meshy 7.1 The premium-texture text-to-3D generator: a preview then a PBR refine gives base color, metallic, roughness and normal maps from a prompt alone, with symmetry control, an Ultra pass, a texture-only prompt and 2K to 8K textures.
Meshy 7 Gives any mesh a whole new surface with full PBR maps: describe the finish in a prompt, or hand it up to four views of the object so the sides one picture cannot show come from real reference. Base colour at 2K, 4K or natively generated 8K.
Meshy Relief A photo made into a printable relief: raised or carved in, shallow or deep, 20 to 250 mm across, cut to its outline or on a plate, flat or bent; a coin, a keychain, a plaque, a cameo, a carved panel.

Not the one for: It is the slow, costly route at 5 to 10 minutes per run, so a quick shape check or a fast iteration loop is wasted on it; it takes one image, and several angles of the same object belong with the multi-image variant.

Behind the settings button:

Setting What it does Choices
Topology The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. Quad, Triangle
Target Polycount Roughly how many surfaces the finished model should have. More is more detail and a heavier file. 100 to 300000
Keep the model’s UVs Keeps the model’s existing surface layout instead of redoing it. On or off
Material maps (PBR) Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K
Image Enhancement Cleans up the input photos before building. On or off

Not the one for: The extra photos must be the same object under the same light and finish, differing only in viewpoint; shots from different sessions confuse it, the Ultra pass here stops at 2K, and a run takes around 5 minutes.

Behind the settings button:

Setting What it does Choices
Topology The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. Quad, Triangle
Target Polycount Roughly how many surfaces the finished model should have. More is more detail and a heavier file. 100 to 300000
Keep the model’s UVs Keeps the model’s existing surface layout instead of redoing it. On or off
Material maps (PBR) Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K
Image Enhancement Cleans up the input photos before building. On or off

Not the one for: It is the slow route at 5 to 15 minutes for both phases and the costliest text generator here; prompts cap at 600 characters, and a quick shape check or a visually literal prompt is better served by the default.

Behind the settings button:

Setting What it does Choices
Topology The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. Quad, Triangle
Target Polycount Roughly how many surfaces the finished model should have. More is more detail and a heavier file. 100 to 300000
Keep the model’s UVs Keeps the model’s existing surface layout instead of redoing it. On or off
Material maps (PBR) Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K
Image Enhancement Cleans up the input photos before building. On or off

Not the one for: Geometry is untouched, so it cannot fix or reshape a model. Two or more views switch to multi-view texturing and the typed prompt is ignored, and 8K costs more than 2K and 4K, which cost the same.

Behind the settings button:

Setting What it does Choices
Topology The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. Quad, Triangle
Target Polycount Roughly how many surfaces the finished model should have. More is more detail and a heavier file. 100 to 300000
Keep the model’s UVs Keeps the model’s existing surface layout instead of redoing it. On or off
Material maps (PBR) Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K
Image Enhancement Cleans up the input photos before building. On or off

Not the one for: It reads depth from a single photo and makes no colour or texture, so it is the wrong choice for an object seen from every side or for a textured model; those come from a photo-to-model generator.

Behind the settings button:

Setting What it does Choices
Topology The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. Quad, Triangle
Target Polycount Roughly how many surfaces the finished model should have. More is more detail and a heavier file. 100 to 300000
Keep the model’s UVs Keeps the model’s existing surface layout instead of redoing it. On or off
Material maps (PBR) Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K
Image Enhancement Cleans up the input photos before building. On or off