Bringing your work in
Actions from an asset
Select anything and the tools that apply to it come to you, which is faster than going to the sidebar to find them.
Select something on the canvas and an action bar appears above it, offering the tools that apply to that kind of thing. Right-click for the full menu. Working this way round matters more than it sounds. Going to the sidebar means knowing what the tool is called; going from the asset means knowing what you want to happen. ## What an image offers | Action | What it does | |---|---| | edit-image | Opens the multi-model editor with your image already loaded | | variations | Up to 8 takes along one axis you name | | Remove background | Cuts it out, no card needed | | Describe | Writes out what is in it | | Upscale | Opens the upscaler family | | Flip horizontal | A plain transform, no generation | Right-click adds the ones the bar leaves out, **More like this** and **Rapid edit** among them. ## What a video offers **Grab still** is the one to know. It pulls a frame out as an image, which is how a moment from a clip becomes an input to every image tool on the board. Beyond that: restyling, reframing, extending, background removal and adding sound. ## What a mesh offers - **Render** hands it to the pathtracer - **Material Editor** opens its surfaces for editing - **Fix Orientation** rights a model that arrived on its side - The remesh and retexture family, all of which are free and local ## The two that work on anything **Rerun** reopens the card that made the asset, with the same settings still in it. A near miss becomes another attempt without rebuilding the card, and it is the single most used action on a working board. **Properties** shows the full record: the prompt, the model, the tool, the settings, when and where. See [provenance](/docs/using-plnty/the-asset-library/provenance/). :::tip[The action bar is the fastest route to a tool] Most tools can be reached three ways: the sidebar, the radial menu, or the asset's own action bar. The third is fastest, because the input is already attached by the time the card opens. ::: ## Why an action is sometimes missing The menu reads what you selected and offers only what applies. If something you expect is absent, the usual cause is a mixed selection containing something the action cannot run on. Narrowing the selection brings it back. :::note[Actions cost what the tool costs] An action from the bar is the same run as the same tool from the sidebar, at the same price. The shortcut saves you the setup, not the credits. :::Select something on the canvas and an action bar appears above it, offering the tools that apply to that kind of thing. Right-click for the full menu.
Working this way round matters more than it sounds. Going to the sidebar means knowing what the tool is called; going from the asset means knowing what you want to happen.
What an image offers
Section titled “What an image offers”| Action | What it does |
|---|---|
| edit-image | Opens the multi-model editor with your image already loaded |
| variations | Up to 8 takes along one axis you name |
| Remove background | Cuts it out, no card needed |
| Describe | Writes out what is in it |
| Upscale | Opens the upscaler family |
| Flip horizontal | A plain transform, no generation |
Right-click adds the ones the bar leaves out, More like this and Rapid edit among them.
What a video offers
Section titled “What a video offers”Grab still is the one to know. It pulls a frame out as an image, which is how a moment from a clip becomes an input to every image tool on the board.
Beyond that: restyling, reframing, extending, background removal and adding sound.
What a mesh offers
Section titled “What a mesh offers”- Render hands it to the pathtracer
- Material Editor opens its surfaces for editing
- Fix Orientation rights a model that arrived on its side
- The remesh and retexture family, all of which are free and local
The two that work on anything
Section titled “The two that work on anything”Rerun reopens the card that made the asset, with the same settings still in it. A near miss becomes another attempt without rebuilding the card, and it is the single most used action on a working board.
Properties shows the full record: the prompt, the model, the tool, the settings, when and where. See provenance.
Why an action is sometimes missing
Section titled “Why an action is sometimes missing”The menu reads what you selected and offers only what applies. If something you expect is absent, the usual cause is a mixed selection containing something the action cannot run on.
Narrowing the selection brings it back.