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3D

trellis-tools

A 3D model from one image, or new textures on a model.

On the rail as trellis-tools.

Making a 3D model from one image, as a quick draft or a fuller model, or giving a 3D model new textures painted from one reference picture while its shape stays.

It takes no written direction: one image or one picture is the whole instruction, so a side the image does not show is invented. Retexture paints colour only, so a surface that must answer light needs a follow-up pass.

  1. Drop a picture onto the card’s Image slot, from the board or your computer.
  2. Drop a picture onto the card’s Reference slot, from the board or your computer.
  3. Set Resolution on the card.
  4. Pick a mode on the card: image-to-3d, retexture.
  5. Pick a model in the pill at the top of the card, or keep Trellis 2.
  6. Press Run.
Control What it does Choices
Image The picture the tool works from. Drop one from the board or your computer. One picture
Reference One picture
Resolution How big and detailed the result is. Higher looks sharper but costs more and takes longer. 512, 1024, 1536
Run Starts the run. The number on it is what this run costs in credits, worked out before you press.
×1 Runs the card several times in a row with the same settings. 1 to 99

One image becomes a 3D model

Models in this mode: Trellis 2, Trellis 1.

New textures on a 3D model

Models in this mode: Trellis 2.

The pill at the top of the card picks the model. Trellis 2 is the one a new card starts on.

Model Good for
Trellis 2 The everyday all-rounder for image-to-3D: a textured mesh in about 30 seconds with up to 1536p resolution, decimation and remeshing for clean topology, and the generator that applies a trained 3D style from your own models.
Trellis 1 The quick, affordable single-image generator and the default for a first look: consistent, repeatable output with clean UV maps in about 35 seconds, to find out whether a picture reads in 3D before spending on a careful mesh.
Trellis 2 Painting a model’s surface from one reference picture: the style, material and palette all come from that image, with texture size up to 4096px, sampling steps and a guidance strength.

Not the one for: It ignores the prompt and returns a base color map only, no PBR set; with a 3D style active the resolution is fixed, so raise Detail instead, and finer geometry or richer materials call for the HD or premium-texture generators.

Behind the settings button:

Setting What it does Choices
Detail How many refinement passes to take. More adds a little detail but is slower. Fast, Standard, High
Texture Size How sharp the surface art is. Bigger looks crisper up close but is a heavier file. 1024px, 2048px, 4096px
Remesh Rebuilds the surface into a cleaner, more even grid that is easier to edit, texture, and animate. On or off

Not the one for: It ignores the prompt, returns a mesh with a base color map only (no normal or metallic-roughness maps), and gives less detail than Trellis 2; take a shape worth keeping to a high-quality engine afterwards.

Behind the settings button:

Setting What it does Choices
Randomize Seed When on, uses a new random starting point each run so every result comes out different. On or off
Sparse Structure Steps Advanced: refinement passes for the rough-shape stage. The default is fine for almost everyone. 1 to 50
Sparse Structure Guidance Advanced: how closely the rough-shape stage follows the input. The default is fine. 0 to 10
Latent Steps Advanced: refinement passes for the fine-detail stage. The default is fine for almost everyone. 1 to 50
Latent Guidance Advanced: how closely the fine-detail stage follows the input. The default is fine. 0 to 10
Mesh Simplify How aggressively to thin out the surface afterward to lighten the file. 0.9 to 0.98
Texture Size 512 to 2048

Not the one for: There is no prompt, so the reference is the whole instruction; it returns base colour only (no roughness, metallic or normal map), and a mesh without UVs needs unwrapping first.

Behind the settings button:

Setting What it does Choices
Texture Size How sharp the surface art is. Bigger looks crisper up close but is a heavier file. 1024px, 2048px, 4096px
Sampling Steps 1 to 50
Seed The starting dice roll. The same seed and settings give the same result every time; change it for a fresh variation, or leave it at -1 for a new random one. A number