3D
remesh.js
Clean quad topology, rebuilt in your browser.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/quad-remesh.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **remesh.js**. ## When to use it Rebuilding a messy generated mesh into clean quad topology in your browser, repairing non-manifold geometry other tools choke on, before a texture pass. ## When to reach for something else It takes no written direction, so it can only rebuild topology, not add detail or geometry the source mesh does not already have. ## How to use it 1. Pick a 3D model on the board for the card's **Model** slot. 2. Set **Target Quads** on the card. 3. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Model | The 3D model the tool works on. Pick one on the board. | One 3D model | | Target Quads | How many four-sided patches to rebuild the surface from. More is finer and heavier. | 500 to 50000 | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Settings These sit behind the settings button on the card. | Setting | What it does | Choices | | - | - | - | | Merge Aggressiveness | How much to smooth and simplify while rebuilding. Higher is cleaner but loses fine detail. | 0 to 10 | | Crease Angle | How sharp an edge must be before it is kept as a hard crease instead of being smoothed. | 30 to 90 | | Preserve Sharp Edges | Keeps crisp edges from getting rounded off. | On or off |On the rail as remesh.js.
When to use it
Section titled “When to use it”Rebuilding a messy generated mesh into clean quad topology in your browser, repairing non-manifold geometry other tools choke on, before a texture pass.
When to reach for something else
Section titled “When to reach for something else”It takes no written direction, so it can only rebuild topology, not add detail or geometry the source mesh does not already have.
How to use it
Section titled “How to use it”- Pick a 3D model on the board for the card’s Model slot.
- Set Target Quads on the card.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Model | The 3D model the tool works on. Pick one on the board. | One 3D model |
| Target Quads | How many four-sided patches to rebuild the surface from. More is finer and heavier. | 500 to 50000 |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Settings
Section titled “Settings”These sit behind the settings button on the card.
| Setting | What it does | Choices |
|---|---|---|
| Merge Aggressiveness | How much to smooth and simplify while rebuilding. Higher is cleaner but loses fine detail. | 0 to 10 |
| Crease Angle | How sharp an edge must be before it is kept as a hard crease instead of being smoothed. | 30 to 90 |
| Preserve Sharp Edges | Keeps crisp edges from getting rounded off. | On or off |