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3D

remesh.js

Clean quad topology, rebuilt in your browser.

On the rail as remesh.js.

Rebuilding a messy generated mesh into clean quad topology in your browser, repairing non-manifold geometry other tools choke on, before a texture pass.

It takes no written direction, so it can only rebuild topology, not add detail or geometry the source mesh does not already have.

  1. Pick a 3D model on the board for the card’s Model slot.
  2. Set Target Quads on the card.
  3. Press Run.
Control What it does Choices
Model The 3D model the tool works on. Pick one on the board. One 3D model
Target Quads How many four-sided patches to rebuild the surface from. More is finer and heavier. 500 to 50000
Run Starts the run. The number on it is what this run costs in credits, worked out before you press.
×1 Runs the card several times in a row with the same settings. 1 to 99

These sit behind the settings button on the card.

Setting What it does Choices
Merge Aggressiveness How much to smooth and simplify while rebuilding. Higher is cleaner but loses fine detail. 0 to 10
Crease Angle How sharp an edge must be before it is kept as a hard crease instead of being smoothed. 30 to 90
Preserve Sharp Edges Keeps crisp edges from getting rounded off. On or off