Video
camera-move
You place the camera. The picture holds still.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/camera-move.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **camera-move**. ## When to use it Turning one still photograph into a camera move: a push, an orbit, a crane or a reveal, built from keyframes instead of describing the shot. A person or animal turning in place, a head turning, is a half orbit with the motion in the prompt. ## When to reach for something else It moves a camera around one still photo, and the scene holds still unless the prompt names a motion; it cannot change what is in the picture. If the picture itself must change, a different tool is the fit. ## How to use it 1. Use the card's **Photo and camera path** area. The photo and the camera path over it. Add keyframes, move the camera on each, and preview the move. 2. Write what you want in **What is happening in the shot**. 3. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Photo and camera path | The photo and the camera path over it. Add keyframes, move the camera on each, and preview the move. | | | What is happening in the shot | Leave it empty and everything holds still while the camera moves. Write here only when something in the scene should also happen. | Your words | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Settings These sit behind the settings button on the card. | Setting | What it does | Choices | | - | - | - | | Camera | The keyframe the playhead is parked on. Azimuth is which way round the subject you are, elevation is how high, distance is how close. Keys re-cuts the whole move at a different number of keyframes. | | | Ease | How the camera travels from the selected keyframe to the next one. In eases the start of that move and Out eases its arrival. It never moves a keyframe. | | | Resolution | 480p and 768p are native renders. 1080p refines a 768p source and costs twice as much per second. | 480p, 768p, 1080p | | Prompt effort | How much effort goes into rewriting the prompt before the render. Quality adds about half a minute. | Balanced, Quality |On the rail as camera-move.
When to use it
Section titled “When to use it”Turning one still photograph into a camera move: a push, an orbit, a crane or a reveal, built from keyframes instead of describing the shot. A person or animal turning in place, a head turning, is a half orbit with the motion in the prompt.
When to reach for something else
Section titled “When to reach for something else”It moves a camera around one still photo, and the scene holds still unless the prompt names a motion; it cannot change what is in the picture. If the picture itself must change, a different tool is the fit.
How to use it
Section titled “How to use it”- Use the card’s Photo and camera path area. The photo and the camera path over it. Add keyframes, move the camera on each, and preview the move.
- Write what you want in What is happening in the shot.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Photo and camera path | The photo and the camera path over it. Add keyframes, move the camera on each, and preview the move. | |
| What is happening in the shot | Leave it empty and everything holds still while the camera moves. Write here only when something in the scene should also happen. | Your words |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Settings
Section titled “Settings”These sit behind the settings button on the card.
| Setting | What it does | Choices |
|---|---|---|
| Camera | The keyframe the playhead is parked on. Azimuth is which way round the subject you are, elevation is how high, distance is how close. Keys re-cuts the whole move at a different number of keyframes. | |
| Ease | How the camera travels from the selected keyframe to the next one. In eases the start of that move and Out eases its arrival. It never moves a keyframe. | |
| Resolution | 480p and 768p are native renders. 1080p refines a 768p source and costs twice as much per second. | 480p, 768p, 1080p |
| Prompt effort | How much effort goes into rewriting the prompt before the render. Quality adds about half a minute. | Balanced, Quality |