Skip to content

Chains

Reusing a chain

Save a chain you got right and spawn it onto any board, remembering that the copy and the saved version are independent.

Once a chain produces the thing you wanted, save it. It goes into your chain library and can be spawned onto any board afterwards, which turns a sequence you worked out once into something you press.

Saving takes a snapshot of the steps: which tools, in which order, with which models and which settings.

Spawning it on a board creates a new chain instance from that snapshot, sitting on the canvas ready to run.

That independence is deliberate. A live link would mean somebody tuning a chain on their board silently changing the chain everybody else spawns, which is worse than copying.

Sequences that are about your process rather than about one image:

  • The finishing pass you run on everything before it goes to a client
  • The mesh preparation you do on every generated model before export
  • The specific restyle-and-grade combination that matches a brand

What is not worth saving is a sequence tuned to one asset. The settings that were right for that image are rarely right for the next one, and a library of forty nearly-identical chains is harder to use than no library.

A saved chain is the closest thing here to writing down how you work. A teammate spawning it gets the same tools, in the same order, at the same settings, without you explaining any of it.

That is more durable than a document describing the same thing, because it cannot drift from what actually runs.

A chain on a board is visible to everyone who can open it, and anyone who can edit the board can run it.

Someone viewing through a public link sees the chain and cannot run it, drag it or change it. The Run button is inert for them, along with every other edit affordance, which is the same rule the rest of the read-only viewer follows.