The asset library
Where your work lives
Everything you make or upload lands in one library per workspace, filterable by kind, searchable by what it looks like.
Every asset you generate or upload lands in the library automatically. There is no save step and no export-to-library, because the board and the library are two views of the same set of things. Reach it from the workspace home. What you see is scoped to the workspace you are in, so switching workspace switches the library along with the boards and the balance. ## Filtering by kind The library tabs split by what a thing is: **All**, **Image**, **Video**, **3D**, **Audio** and **Vector**, plus **Deleted**. Filtering by kind is the fastest way to answer the questions that come up most: every mesh I have made, every clip from this month, every vector I can still edit. A **favourites** toggle sits alongside and combines with the kind filter, so starring the twenty assets a project actually uses gives you a working set that survives the hundreds around it. ## Searching by what it looked like Search runs across six fields at once, ranked: - The **name** - The **tags** written when it arrived - The **colours** found in it - The **style** it was read as - The **description** of what is in it - The **prompt** that made it That combination is what lets a half-memory find something. "Matte green ceramic" hits the colours and the description without matching the filename, which you never knew in the first place. You can also filter by colour directly, which is the one to use when you are rebuilding a palette rather than looking for a specific object. :::tip[Search is scoped to the workspace you are in] It covers what that workspace holds for you, not every board you have ever been shown. In a personal workspace that is your own assets. In a team workspace you can widen it to everything you are allowed to open, or narrow it to one space. ::: ## Deleting is reversible Deleting an asset moves it to the **Deleted** tab rather than destroying it. It leaves the active library, stops appearing in search, and can be restored from there. That makes deletion a safe way to clear a working set. Generate forty, keep four, delete the rest, and the ones you were wrong about are still recoverable next week. :::caution[Deleting an asset and deleting from a board are different] Removing something from a board takes it off that canvas. The asset stays in the library, because other boards may be using it. Deleting from the library is the one that moves it to Deleted. ::: ## Opening one Click any asset for its detail view: the thing itself at full size, a 3D viewer if it is a mesh, and its record. The record is what makes the library worth having, and it gets its own page in [automatic metadata](/docs/using-plnty/the-asset-library/automatic-metadata/).Every asset you generate or upload lands in the library automatically. There is no save step and no export-to-library, because the board and the library are two views of the same set of things.
Reach it from the workspace home. What you see is scoped to the workspace you are in, so switching workspace switches the library along with the boards and the balance.
Filtering by kind
Section titled “Filtering by kind”The library tabs split by what a thing is: All, Image, Video, 3D, Audio and Vector, plus Deleted.
Filtering by kind is the fastest way to answer the questions that come up most: every mesh I have made, every clip from this month, every vector I can still edit.
A favourites toggle sits alongside and combines with the kind filter, so starring the twenty assets a project actually uses gives you a working set that survives the hundreds around it.
Searching by what it looked like
Section titled “Searching by what it looked like”Search runs across six fields at once, ranked:
- The name
- The tags written when it arrived
- The colours found in it
- The style it was read as
- The description of what is in it
- The prompt that made it
That combination is what lets a half-memory find something. “Matte green ceramic” hits the colours and the description without matching the filename, which you never knew in the first place.
You can also filter by colour directly, which is the one to use when you are rebuilding a palette rather than looking for a specific object.
Deleting is reversible
Section titled “Deleting is reversible”Deleting an asset moves it to the Deleted tab rather than destroying it. It leaves the active library, stops appearing in search, and can be restored from there.
That makes deletion a safe way to clear a working set. Generate forty, keep four, delete the rest, and the ones you were wrong about are still recoverable next week.
Opening one
Section titled “Opening one”Click any asset for its detail view: the thing itself at full size, a 3D viewer if it is a mesh, and its record. The record is what makes the library worth having, and it gets its own page in automatic metadata.