Images
plnty-fx
Stack looks on a picture or a clip.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/film-grain.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **plnty-fx**. ## When to use it Treat ONE picture or ONE clip that already exists in layers, bottom first: a Grade, film, print, dither and type, artifacts and vision, each at its own strength and with its own mask, rendered free in the browser. ## When to reach for something else It treats what it is given and generates nothing, so it cannot add or remove a subject, change a composition, or invent a picture. It takes a still just as readily as a clip; do not ask for a clip when a still is what was selected. ## How to use it 1. Use the card's **Source** area. The picture or clip to treat. Add looks as layers, each with its own strength and mask. 2. Set **Color Wheels**, **Exposure**, **Saturation**, **Contrast**, **Pop**, **Boost** on the card. 3. Add looks as layers, each at its own strength. The looks are listed below. 4. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Source | The picture or clip to treat. Add looks as layers, each with its own strength and mask. | | | Color Wheels | Three color wheels that tint the dark areas, the mid-tones, and the bright areas separately. | | | Exposure | Overall brightness. | -2 to 2 | | Saturation | How vivid the colors are. | -1 to 1 | | Contrast | The gap between the darks and the brights. | -1 to 1 | | Pop | Adds local contrast to make the image punchier. | 0 to 1 | | Boost | Lifts the overall vibrancy. | 0 to 1 | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | ## Looks Each look is a layer you add to the stack on the card, with its own strength and mask. ### last-pass Film grain and lens fringing in one pass, the last thing that happens to a picture before you see it. Both run in the grade shader, so they stay live while you drag. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Grain Intensity | How much film-like grain to add. | 0 to 1 | | Grain Size | How coarse the film grain is. | 0.5 to 4 | | Color Grain | Makes the grain colored instead of plain gray. | On or off | | Chromatic Aberration | A lens effect that fringes edges with slight color, like an old camera. | 0 to 1 | | Aberration Edge Mask | Keeps that color-fringe effect mostly at the edges of the frame. | 0 to 1 | ### glow Light spilling past where the optics should have stopped it. Threshold the bright areas, blur them wide, screen them back. Blur everything and you get haze; blur only what was bright and the light appears to come from somewhere. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Threshold | How bright a pixel must be before it starts to glow. Higher keeps the glow on highlights only. | 0 to 1 | | Radius | How far the glow spreads from a bright area, in pixels. | 1 to 80 | | Strength | How intense the glow is where it appears. | 0 to 2.5 | | Spread | Shape of the falloff. Low keeps it tight to the source, high hazes the whole frame. | 0.2 to 2 | | Tint | Colour the glow takes on, regardless of the colour underneath it. | Any colour | ### vhs Tape fails at colour long before brightness, because chroma was recorded at a fraction of luma bandwidth. Colour smears sideways while detail stays put. Get that one thing right and the rest is decoration. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Chroma bleed | How far colour smears sideways from an edge, the way tape loses chroma. | 1 to 40 | | Tracking | Horizontal drift and tearing, as if the tape is not sitting straight on the head. | 0 to 1.5 | | Scanlines | Darkness of the horizontal line pattern a CRT leaves across the picture. | 0 to 1 | | Tape noise | How much speckled tape noise sits over the image. It re-rolls every frame. | 0 to 1.5 | | Head switching | Strength of the torn band along the very bottom, where a VCR switches heads. | 0 to 1 | | Seed | Changes the random pattern without changing its amount. Move it if the noise sits badly. | 1 to 200 | ### film-stock Analogue emulsion response. A tone curve that lifts and tints the black floor, compresses highlights instead of clipping them, plus luma-weighted grain and halation around anything bright. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Stock | Which film the picture is emulated on. Each carries its own colour, contrast and grain. | Color 200, Gold Flash, Portra Soft, Cine Tungsten, Expired Color, Ektar Pop, B\&W 400, Silver Gelatin, Disposable Date, Super 8, Night Emulsion | | Grain character | Character of the grain, from fine and even to the coarse clumps of a pushed stock. | Fine, Classic, Coarse, Pushed | | Grain | How much grain sits over the picture. It re-rolls every frame, as a real exposure would. | 0 to 2 | | Halation | The red bloom real film gives around bright highlights. | 0 to 2 | | Saturation | How strong the colours are. | 0 to 2 | | Contrast | Distance between the darkest and lightest tones. | 0 to 2 | | Fade | Lifts the blacks toward grey, the way old prints lose their shadows. | 0 to 2 | | Exposure | Overall brightness, as stops over or under. | -1 to 1 | | Warmth | Pushes the whole picture toward orange or toward blue. | -1 to 1 | | Tint | Pushes the whole picture toward green or toward magenta. | -1 to 1 | | Black point | Where the darkest tone sits. Raise it for a milky shadow, lower it to crush. | -1 to 1 | | Vignette | How much the corners fall off into darkness. | 0 to 1 | | Grain seed | Changes the grain pattern without changing its amount. | 1 to 999 | ### grain The grain engine without the tone curve, for images already graded elsewhere. Weighted so it lives in shadows and midtones and fades out of highlights, which is what separates grain from noise. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Amount | How much grain lands on the picture. | 0 to 2.5 | | Grain size | How coarse each grain is. | 0.4 to 4 | | Colour speckle | How much the grain carries colour rather than staying neutral. | 0 to 1.5 | | Shadow bias | How much more the shadows take than the highlights, the way emulsion does. | 0 to 1 | | Seed | Which roll of the grain you get. Change it for a different pattern at the same settings. | 1 to 999 | ### aberration Red samples from one side, blue from the other, green stays put. Green has to stay because the eye reads it as position; displace green and the picture just looks moved. Offset grows toward the frame edge like real lens aberration. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Separation | How far the colour channels separate, in pixels. | 0 to 30 | | Vertical bias | Whether the fringe leans up or down as well as sideways. | -1 to 1 | | Edge falloff | How much the fringe grows toward the edges and stays clean in the centre. | 0 to 1 | ### slit-scan A camera exposing one slit at a time while the subject moves, so one axis becomes time instead of space. A still has no time axis, so each line is displaced by its own average tone: bright lines lag, dark ones race ahead. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Shear | How far rows slide out of place, in pixels. This is the size of the smear. | 0 to 250 | | Wave | Bends the displacement into a wave instead of a straight ramp. | 0 to 2 | | Smear | Stretches each displaced row so it reads as motion blur rather than a clean cut. | 0 to 1 | | Scan axis | Whether the scan runs across the frame or down it. | Rows, Columns | ### gradient Tone remapped onto a three-stop ramp. The useful control is repeat: wrapping the ramp several times across the tonal range turns smooth gradients into hard contour bands, which two-point duotone cannot do. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Ramp shift | Slides the whole ramp brighter or darker, changing which tones get which colour. | -1 to 1 | | Repeat | How many times the three colours cycle across the tonal range. Above one it posterises into bands. | 1 to 8 | | Shadow | Colour the darkest tones become. | Any colour | | Mid | Colour the midtones become. | Any colour | | Highlight | Colour the brightest tones become. | Any colour | ### newsprint Coarse toner on cheap absorbent stock. Tone is cut by a threshold that several octaves of noise push around, so the result blotches the way bleeding ink does instead of forming a regular dot grid. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Grain scale | Size of the halftone pattern. Larger is a cheaper, coarser press. | 1 to 10 | | Press decay | How worn the press run is, from a clean first copy to a tired late one. | 0 to 1 | | Contrast | Distance between the darkest and lightest tones before screening. | 0 to 1 | | Toner starve | Starves the ink supply, thinning the darks toward grey. | 0 to 1 | | Highlight burn | How early the highlights blow out to bare paper. | 0 to 1 | | Shadow flood | How early the shadows flood to solid ink. | 0 to 1 | | Paper texture | How much of the paper surface shows through the ink. | 0 to 1 | | Ink | Colour of the ink the page is printed in. | Black, Red, Blue, Sepia | ### ink-press Letterpress. Relief type pushed into soft paper under uneven pressure, so ink density follows the bed and fine detail fills in and disappears before anything else happens. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Detail held | How much fine detail survives the press. Lower reduces the picture to broad shapes. | 0 to 1 | | Pressure variance | How unevenly the plate presses, so some areas take more ink than others. | 0 to 1 | | Coverage | How much ink is laid down overall. | 0.2 to 1.5 | | Ink bleed | How far ink creeps outward into the paper fibres. | 0 to 1 | | Paper tooth | Roughness of the paper surface fighting the ink. | 0 to 1 | | Paper texture | How much of the paper surface shows through the ink. | 0 to 1 | | Ink | Colour of the ink. | Any colour | | Paper | Colour of the sheet. | Any colour | ### offset Four-colour process printing. Cyan, magenta, yellow and black screens at 15, 75, 0 and 45 degrees, which is the angle set that produces a rosette instead of moire. Dot area scales with ink coverage. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Screen ruling | Screen ruling, the size of one halftone dot cell. Larger dots read as cheaper printing. | 3 to 16 | | Ink weight | How much ink each dot carries, which sets how dark the print runs. | 0.3 to 1.6 | | Highlight cutoff | How early the highlights drop out to bare paper. | 0 to 0.5 | | Misregistration | How far the colour plates sit out of alignment, the classic offset fringe. | 0 to 1.5 | | Screen rotation | Rotation of the halftone screen, in degrees. | 0 to 90 | | Paper texture | How much of the paper surface shows through the ink. | 0 to 1 | | Paper | Colour of the sheet. | Any colour | ### linocut Relief block printing. The surface either holds ink or is cut away, so midtones become carved hatching whose line spacing carries the tone. The cuts wander, because a hand made them. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Cut depth | How deep the gouge runs, which sets how much ink each cut removes. | 0.1 to 1.6 | | Hatch spacing | Distance between hatch lines in pixels. Tighter hatching reads darker. | 4 to 30 | | Hand wobble | How much the cuts wander, the sign of a hand holding the tool. | 0 to 2.5 | | Tool chatter | Chatter left by the tool skipping across the block. | 0 to 1 | | Paper texture | How much of the paper surface shows through the ink. | 0 to 1 | | Ink | Colour of the ink. | Any colour | | Paper | Colour of the sheet. | Any colour | ### raster The pen is down where the image is dark and lifts where it lightens, so tone becomes the length and thickness of unbroken runs rather than the density of marks. Reads as a plotter, not a screen. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Line spacing | Distance between drawn lines in pixels. Tighter spacing holds more detail. | 2 to 24 | | Line weight | Thickness of each line. | 0.2 to 2 | | Pen-down point | How dark an area must be before the pen touches down. Higher leaves more paper bare. | 0 to 0.9 | | Wander | How much each line wanders off straight, as a hand would. | 0 to 2 | | Ink | Colour the lines are drawn in. | Any colour | | Paper | Colour of the sheet behind them. | Any colour | ### ordered A Bayer matrix holds 0..15 arranged so each rising threshold switches on the most spread-out cell available. That ordering is why a fixed repeating pattern reads as even tone. The visible grid is the point. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Pixel size | Size of one dithered pixel. Larger reads as a coarser, older display. | 1 to 12 | | Exposure | Which tones get filled. Higher leaves the lighter areas empty. | 0 to 1 | | Matrix | Size of the repeating threshold grid. 4 is chunky and obvious, 8 is finer. | 4x4, 8x8 | | Ink | Colour of the filled pixels. | Any colour | | Paper | Colour behind them. | Any colour | ### blue-noise Dithering with the grid removed. Dot position, size and threshold are all jittered per cell, so tone emerges with no repeating structure and no moire against image detail. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Cell size | Spacing of the dot grid in pixels. | 3 to 24 | | Dot size | Size of each dot relative to its cell. | 0.3 to 2 | | Scatter | How far dots wander off the grid, which is what keeps the pattern from looking mechanical. | 0 to 1.4 | | Exposure | Which tones get dots. Higher leaves the lighter areas empty. | 0 to 1 | | Ink | Colour of the dots. | Any colour | | Paper | Colour behind them. | Any colour | ### ember Ordered dither onto a heat ramp, with bloom computed from the dithered result rather than the source. That is the difference between coals throwing their own light and a soft glow with a pattern laid over it. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Cell size | Size of one dither cell in pixels. | 1 to 12 | | Heat | How hot the palette runs, pushing embers from dull red toward white. | 0.2 to 3 | | Bias | Shifts the whole picture brighter or darker before it is dithered. | -0.5 to 0.5 | | Bloom | How much the hottest cells bleed light into their neighbours. | 0 to 2 | | Bloom radius | How far that bleed reaches, in pixels. | 1 to 40 | ### bit-field Every cell becomes a horizontal bar whose height encodes local darkness, with each row sheared sideways. The picture turns into a readout. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Cell size | Size of one cell in pixels. | 2 to 24 | | Bar weight | Thickness of the bars inside each cell. | 0.2 to 1.8 | | Row shear | Shifts whole rows sideways, breaking the grid into something more like a readout. | 0 to 1 | | Cutoff | How dark an area must be before any bar is drawn at all. | 0 to 0.6 | | Ink | Colour of the bars. | Any colour | | Ground | Colour of the ground behind them. | Any colour | ### pixel-paint Quantised to a small palette on a grid with the cell outlines left showing. The palette choice is the whole effect: a fixed set imposes a mood, deriving it from the image keeps the character but flattens it. Two different tools, hence a mode. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Cell size | Size of one painted block in pixels. | 3 to 48 | | Palette size | How many colours the picture is reduced to. | 2 to 8 | | Cell outline | Darkness of the border drawn around each block. | 0 to 1 | | Palette | Where the colours come from. Image reads them from your own picture. | Pastel, Neon, Earth, From image | ### LCD A monochrome dot-matrix display on tinted glass. Two pixel states and nothing between, but the unlit cells stay faintly visible, which is what says old handset instead of modern OLED. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Pixel pitch | Size of one panel cell in pixels. Small looks like a dense screen, large like a scoreboard. | 2 to 24 | | Cell gap | Width of the dark grid between cells. | 0 to 0.7 | | Contrast | How hard the picture is pushed toward fully lit or fully unlit cells. | 0.2 to 4 | | Bias | Shifts the whole panel toward lit or unlit before contrast is applied. | -0.5 to 0.5 | | Unlit cells | How visible the unlit cells are, the faint grid you see on a switched-off display. | 0 to 0.6 | | Lit | Colour of a lit cell. | Any colour | | Panel | Colour of the panel behind the cells. | Any colour | ### tapestry Pictorial weaving from a finite set of dyed yarns. To fake a colour between two yarns a weaver alternates them row by row, which is why tapestry gradients look striped rather than smooth. Blending instead of hatching loses the whole character. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Thread pitch | Spacing of the threads in pixels. Tighter weave holds more detail. | 3 to 30 | | Yarn count | How many yarn colours the picture is woven from. | 2 to 8 | | Hatching | How strongly threads cross-hatch to build up darker areas. | 0 to 1 | | Warp ribbing | Raised ridges running along the warp, the ribbed feel of woven cloth. | 0 to 1.5 | | Yarn fuzz | How hairy the yarn looks at its edges. | 0 to 1.5 | | Yarns | Which set of yarn colours is used. | Folk, Medieval, Indigo, Natural wool | ### ASCII One glyph per cell from a density ramp. The ramp has to be ordered by actual ink coverage rather than by what looks darker, or the tonal response goes non-monotonic and the eye catches it instantly. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Cell size | Size of one character cell in pixels. Smaller fits more characters and holds more detail. | 4 to 32 | | Contrast | How hard the picture is pushed toward the densest and sparsest characters. | 0.2 to 3 | | Glyph colour | Whether characters are drawn in one ink colour or take the colour underneath them. | Single colour, Sampled | | Polarity | Whether light characters sit on a dark ground or dark ones on a light ground. | Light on dark, Dark on light | | Ink | Colour the characters are drawn in. | Any colour | | Ground | Colour behind the characters. | Any colour | ### vision A machine looking at your picture and marking what it finds: points on the busiest cells, ties between the close ones, corner brackets, tracking boxes and coordinate readouts. Nothing is recognised. What gets marked is where the picture has the most going on, which is most of why it reads as analysis. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Looking for | Which signal the scan hunts for before it marks anything. | Detail, Contrast, Edges, Highlights, Shadows | | Threshold | How strong a cell must score before it earns a mark. Higher marks less. | 0 to 1 | | Points | Upper limit on how many marks the frame can carry. | 8 to 120 | | Spacing | Smallest gap allowed between two marks. Raise it to stop them clumping on one edge. | 10 to 90 | | Links | How many ties get drawn between nearby marks. Zero leaves them unconnected. | 0 to 100 | | Labels | How many coordinate readouts appear beside the marks. Zero turns them off. | 0 to 100 | | Brackets | How often a mark gets a pair of corner brackets around it. | 0 to 100 | | Tracking boxes | How many tracking boxes hold onto the busiest regions. Zero turns them off. | 0 to 4 | | Re-reads per second | How often the overlay re-reads the picture per second. Low gives the stutter of a slow detector. | 1 to 30 | | Line weight | Thickness of every stroke and the size of the readout type. | 0.3 to 3 | | Readout size | Size of the coordinate readouts. Independent of stroke weight, so fine type over heavy marks is reachable. | 0.5 to 3 | | Dash | Breaks the tracking box strokes into dashes. Zero draws them solid. | 0 to 24 | | Halo | Strength of the contrasting ring drawn under everything. It keeps the overlay readable over footage it was never tuned against. | 0 to 1 | | Blend | How the overlay meets the picture. Screen and Add glow, Multiply sits in, Difference inverts whatever is underneath. | Normal, Screen, Add, Multiply, Difference | | Mark ink | Colour of the marks: points, ties and brackets. | Any colour | | Readout ink | Colour of the readouts: tracking boxes and every coordinate label. | Any colour | | Seed | Changes which marks are picked and what they say, without changing how many. | 1 to 200 | ### glyphs Monospace glyphs scattered over the picture rather than in place of it: random characters in random cells, most where the tone sits a third of the way up from black and thinning toward both ends, so they gather in shadows and on edges. On a clip the field re-rolls on a tick and holds between. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Column width | Width of one character column in pixels. The row is a third taller. Match it across layers and their grids line up. | 8 to 48 | | Density | How full the cells get where the characters gather most. They thin out from there toward black and white. | 0 to 1 | | Gather at | The brightness the characters gather around, 0 black to 1 white. The reference sits about a third of the way up. | 0 to 1 | | Spread | How far from that brightness characters still appear, thinning out toward the edge of the range. 1 reaches everything. | 0.05 to 1 | | Glyphs | Which characters the cells draw from. The first set is the one the studio reference clip uses. | M X H S I 8 4 0 # / \_, Digits, Binary, Letters, # % @ \* + = | | Ink | Colour the characters are drawn in. | Any colour | | Re-roll (Hz) | How many times a second the field re-rolls on a clip. 0 freezes it; 24 holds each roll for a few frames. | 0 to 60 | | Seed | Which roll you get on a still. Change it for a different scatter at the same settings. | 1 to 200 | ### stretch Inside patches of the grid, each column holds one column of the picture across its whole width: stripes that keep every vertical gradient intact while the horizontal detail collapses. Coverage decides how much of the frame breaks; a matte decides where. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Grid | Width of one stripe in pixels, on the same grid the other treatments use. | 8 to 48 | | Axis | Whether each column holds one column of the picture, or each row holds one row. | Columns, Rows | | Coverage | How much of the frame breaks into stripes. 1 stripes the whole picture; a matte decides where. | 0 to 1 | | Patch height | How many rows tall each broken patch is. | 1 to 6 | | Re-roll (Hz) | How many times a second the patches re-roll on a clip. 0 freezes them. | 0 to 60 | | Seed | Which patches break on a still. Change it for a different set at the same coverage. | 1 to 200 | ### tiles Rectangles of the grid show the picture one whole tile out of place, hard-edged and untinted, the way a block of a broken stream lands where the previous one belonged. Because the tile and its jump both sit on the grid, a soft edge inside one becomes a step. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Intensity | How much of the treatment shows over the graded picture. | 0 to 1 | | Grid | Width of one grid column in pixels. Tiles are whole columns wide and snap to it. | 8 to 48 | | Tile height | How many rows tall each tile is. The jump is the same number of cells. | 1 to 6 | | Tiles | How many tiles break per frame, scaled to the picture so the look holds at any size. | 0 to 1 | | Shift | The furthest a tile can jump, in whole tiles. | 1 to 6 | | Direction | Whether tiles jump up and down, sideways, or either. | Up and down, Sideways, Both | | Re-roll (Hz) | How many times a second the tiles re-roll on a clip. 0 freezes them. | 0 to 60 | | Seed | Which tiles break on a still. Change it for a different set at the same amount. | 1 to 200 | ### grad.js Estimate depth from your picture, then wash a gradient through it. Hands back a looping clip, not a still. Settings this mode adds: | Setting | What it does | Choices | | - | - | - | | Gradient | The colours that wash through the scene. Pick a preset or drag the stops. | | | Gradient Blend | How strongly the gradient recolors the image, from subtle tint to full recolor. | 0 to 100 | | Depth Contrast | Stretches the depth range. Higher values flatten the near and far areas into solid color bands. | 50 to 240 | | Depth Gamma | Shifts the gradient toward the near or far parts of the scene. | 40 to 220 | | Gradient Repeats | How many times the gradient repeats across the depth range. | 25 to 400 | | Motion Speed | How fast the colors flow through the scene. | 0 to 200 | | Motion | Cycle washes colors one direction; Bounce eases them back and forth. | Cycle, Bounce | | Color Blend | How colors mix between stops. Natural is smoothest; Bright is more vivid; Basic is the simplest. | Natural, Bright, Basic | | Blend Mode | How the gradient combines with the original image. | Normal, Screen, Multiply, Overlay | | Depth Softness | Blurs the depth map to soften hard edges between color bands. | 0 to 8 | | Keep Brightness | Preserves the original image's light and shadow under the gradient color. | 0 to 100 | | Invert Depth | Swaps which end of the gradient maps to near vs far. | On or off | | Smooth Banding | Adds fine noise to hide visible steps between gradient colors. | On or off | | Loop Length (s) | Length of the exported looping video in seconds. | 1 to 30 | | Frame Rate | Frames per second in the exported video. | 24 fps, 30 fps, 48 fps, 60 fps | | Export Size | Longest-side resolution of the exported video. | HD, Full HD, QHD, 4K |On the rail as plnty-fx.
When to use it
Section titled “When to use it”Treat ONE picture or ONE clip that already exists in layers, bottom first: a Grade, film, print, dither and type, artifacts and vision, each at its own strength and with its own mask, rendered free in the browser.
When to reach for something else
Section titled “When to reach for something else”It treats what it is given and generates nothing, so it cannot add or remove a subject, change a composition, or invent a picture. It takes a still just as readily as a clip; do not ask for a clip when a still is what was selected.
How to use it
Section titled “How to use it”- Use the card’s Source area. The picture or clip to treat. Add looks as layers, each with its own strength and mask.
- Set Color Wheels, Exposure, Saturation, Contrast, Pop, Boost on the card.
- Add looks as layers, each at its own strength. The looks are listed below.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Source | The picture or clip to treat. Add looks as layers, each with its own strength and mask. | |
| Color Wheels | Three color wheels that tint the dark areas, the mid-tones, and the bright areas separately. | |
| Exposure | Overall brightness. | -2 to 2 |
| Saturation | How vivid the colors are. | -1 to 1 |
| Contrast | The gap between the darks and the brights. | -1 to 1 |
| Pop | Adds local contrast to make the image punchier. | 0 to 1 |
| Boost | Lifts the overall vibrancy. | 0 to 1 |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. |
Each look is a layer you add to the stack on the card, with its own strength and mask.
last-pass
Section titled “last-pass”Film grain and lens fringing in one pass, the last thing that happens to a picture before you see it. Both run in the grade shader, so they stay live while you drag.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Grain Intensity | How much film-like grain to add. | 0 to 1 |
| Grain Size | How coarse the film grain is. | 0.5 to 4 |
| Color Grain | Makes the grain colored instead of plain gray. | On or off |
| Chromatic Aberration | A lens effect that fringes edges with slight color, like an old camera. | 0 to 1 |
| Aberration Edge Mask | Keeps that color-fringe effect mostly at the edges of the frame. | 0 to 1 |
Light spilling past where the optics should have stopped it. Threshold the bright areas, blur them wide, screen them back. Blur everything and you get haze; blur only what was bright and the light appears to come from somewhere.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Threshold | How bright a pixel must be before it starts to glow. Higher keeps the glow on highlights only. | 0 to 1 |
| Radius | How far the glow spreads from a bright area, in pixels. | 1 to 80 |
| Strength | How intense the glow is where it appears. | 0 to 2.5 |
| Spread | Shape of the falloff. Low keeps it tight to the source, high hazes the whole frame. | 0.2 to 2 |
| Tint | Colour the glow takes on, regardless of the colour underneath it. | Any colour |
Tape fails at colour long before brightness, because chroma was recorded at a fraction of luma bandwidth. Colour smears sideways while detail stays put. Get that one thing right and the rest is decoration.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Chroma bleed | How far colour smears sideways from an edge, the way tape loses chroma. | 1 to 40 |
| Tracking | Horizontal drift and tearing, as if the tape is not sitting straight on the head. | 0 to 1.5 |
| Scanlines | Darkness of the horizontal line pattern a CRT leaves across the picture. | 0 to 1 |
| Tape noise | How much speckled tape noise sits over the image. It re-rolls every frame. | 0 to 1.5 |
| Head switching | Strength of the torn band along the very bottom, where a VCR switches heads. | 0 to 1 |
| Seed | Changes the random pattern without changing its amount. Move it if the noise sits badly. | 1 to 200 |
film-stock
Section titled “film-stock”Analogue emulsion response. A tone curve that lifts and tints the black floor, compresses highlights instead of clipping them, plus luma-weighted grain and halation around anything bright.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Stock | Which film the picture is emulated on. Each carries its own colour, contrast and grain. | Color 200, Gold Flash, Portra Soft, Cine Tungsten, Expired Color, Ektar Pop, B&W 400, Silver Gelatin, Disposable Date, Super 8, Night Emulsion |
| Grain character | Character of the grain, from fine and even to the coarse clumps of a pushed stock. | Fine, Classic, Coarse, Pushed |
| Grain | How much grain sits over the picture. It re-rolls every frame, as a real exposure would. | 0 to 2 |
| Halation | The red bloom real film gives around bright highlights. | 0 to 2 |
| Saturation | How strong the colours are. | 0 to 2 |
| Contrast | Distance between the darkest and lightest tones. | 0 to 2 |
| Fade | Lifts the blacks toward grey, the way old prints lose their shadows. | 0 to 2 |
| Exposure | Overall brightness, as stops over or under. | -1 to 1 |
| Warmth | Pushes the whole picture toward orange or toward blue. | -1 to 1 |
| Tint | Pushes the whole picture toward green or toward magenta. | -1 to 1 |
| Black point | Where the darkest tone sits. Raise it for a milky shadow, lower it to crush. | -1 to 1 |
| Vignette | How much the corners fall off into darkness. | 0 to 1 |
| Grain seed | Changes the grain pattern without changing its amount. | 1 to 999 |
The grain engine without the tone curve, for images already graded elsewhere. Weighted so it lives in shadows and midtones and fades out of highlights, which is what separates grain from noise.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Amount | How much grain lands on the picture. | 0 to 2.5 |
| Grain size | How coarse each grain is. | 0.4 to 4 |
| Colour speckle | How much the grain carries colour rather than staying neutral. | 0 to 1.5 |
| Shadow bias | How much more the shadows take than the highlights, the way emulsion does. | 0 to 1 |
| Seed | Which roll of the grain you get. Change it for a different pattern at the same settings. | 1 to 999 |
aberration
Section titled “aberration”Red samples from one side, blue from the other, green stays put. Green has to stay because the eye reads it as position; displace green and the picture just looks moved. Offset grows toward the frame edge like real lens aberration.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Separation | How far the colour channels separate, in pixels. | 0 to 30 |
| Vertical bias | Whether the fringe leans up or down as well as sideways. | -1 to 1 |
| Edge falloff | How much the fringe grows toward the edges and stays clean in the centre. | 0 to 1 |
slit-scan
Section titled “slit-scan”A camera exposing one slit at a time while the subject moves, so one axis becomes time instead of space. A still has no time axis, so each line is displaced by its own average tone: bright lines lag, dark ones race ahead.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Shear | How far rows slide out of place, in pixels. This is the size of the smear. | 0 to 250 |
| Wave | Bends the displacement into a wave instead of a straight ramp. | 0 to 2 |
| Smear | Stretches each displaced row so it reads as motion blur rather than a clean cut. | 0 to 1 |
| Scan axis | Whether the scan runs across the frame or down it. | Rows, Columns |
gradient
Section titled “gradient”Tone remapped onto a three-stop ramp. The useful control is repeat: wrapping the ramp several times across the tonal range turns smooth gradients into hard contour bands, which two-point duotone cannot do.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Ramp shift | Slides the whole ramp brighter or darker, changing which tones get which colour. | -1 to 1 |
| Repeat | How many times the three colours cycle across the tonal range. Above one it posterises into bands. | 1 to 8 |
| Shadow | Colour the darkest tones become. | Any colour |
| Mid | Colour the midtones become. | Any colour |
| Highlight | Colour the brightest tones become. | Any colour |
newsprint
Section titled “newsprint”Coarse toner on cheap absorbent stock. Tone is cut by a threshold that several octaves of noise push around, so the result blotches the way bleeding ink does instead of forming a regular dot grid.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Grain scale | Size of the halftone pattern. Larger is a cheaper, coarser press. | 1 to 10 |
| Press decay | How worn the press run is, from a clean first copy to a tired late one. | 0 to 1 |
| Contrast | Distance between the darkest and lightest tones before screening. | 0 to 1 |
| Toner starve | Starves the ink supply, thinning the darks toward grey. | 0 to 1 |
| Highlight burn | How early the highlights blow out to bare paper. | 0 to 1 |
| Shadow flood | How early the shadows flood to solid ink. | 0 to 1 |
| Paper texture | How much of the paper surface shows through the ink. | 0 to 1 |
| Ink | Colour of the ink the page is printed in. | Black, Red, Blue, Sepia |
ink-press
Section titled “ink-press”Letterpress. Relief type pushed into soft paper under uneven pressure, so ink density follows the bed and fine detail fills in and disappears before anything else happens.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Detail held | How much fine detail survives the press. Lower reduces the picture to broad shapes. | 0 to 1 |
| Pressure variance | How unevenly the plate presses, so some areas take more ink than others. | 0 to 1 |
| Coverage | How much ink is laid down overall. | 0.2 to 1.5 |
| Ink bleed | How far ink creeps outward into the paper fibres. | 0 to 1 |
| Paper tooth | Roughness of the paper surface fighting the ink. | 0 to 1 |
| Paper texture | How much of the paper surface shows through the ink. | 0 to 1 |
| Ink | Colour of the ink. | Any colour |
| Paper | Colour of the sheet. | Any colour |
offset
Section titled “offset”Four-colour process printing. Cyan, magenta, yellow and black screens at 15, 75, 0 and 45 degrees, which is the angle set that produces a rosette instead of moire. Dot area scales with ink coverage.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Screen ruling | Screen ruling, the size of one halftone dot cell. Larger dots read as cheaper printing. | 3 to 16 |
| Ink weight | How much ink each dot carries, which sets how dark the print runs. | 0.3 to 1.6 |
| Highlight cutoff | How early the highlights drop out to bare paper. | 0 to 0.5 |
| Misregistration | How far the colour plates sit out of alignment, the classic offset fringe. | 0 to 1.5 |
| Screen rotation | Rotation of the halftone screen, in degrees. | 0 to 90 |
| Paper texture | How much of the paper surface shows through the ink. | 0 to 1 |
| Paper | Colour of the sheet. | Any colour |
linocut
Section titled “linocut”Relief block printing. The surface either holds ink or is cut away, so midtones become carved hatching whose line spacing carries the tone. The cuts wander, because a hand made them.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Cut depth | How deep the gouge runs, which sets how much ink each cut removes. | 0.1 to 1.6 |
| Hatch spacing | Distance between hatch lines in pixels. Tighter hatching reads darker. | 4 to 30 |
| Hand wobble | How much the cuts wander, the sign of a hand holding the tool. | 0 to 2.5 |
| Tool chatter | Chatter left by the tool skipping across the block. | 0 to 1 |
| Paper texture | How much of the paper surface shows through the ink. | 0 to 1 |
| Ink | Colour of the ink. | Any colour |
| Paper | Colour of the sheet. | Any colour |
raster
Section titled “raster”The pen is down where the image is dark and lifts where it lightens, so tone becomes the length and thickness of unbroken runs rather than the density of marks. Reads as a plotter, not a screen.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Line spacing | Distance between drawn lines in pixels. Tighter spacing holds more detail. | 2 to 24 |
| Line weight | Thickness of each line. | 0.2 to 2 |
| Pen-down point | How dark an area must be before the pen touches down. Higher leaves more paper bare. | 0 to 0.9 |
| Wander | How much each line wanders off straight, as a hand would. | 0 to 2 |
| Ink | Colour the lines are drawn in. | Any colour |
| Paper | Colour of the sheet behind them. | Any colour |
ordered
Section titled “ordered”A Bayer matrix holds 0..15 arranged so each rising threshold switches on the most spread-out cell available. That ordering is why a fixed repeating pattern reads as even tone. The visible grid is the point.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Pixel size | Size of one dithered pixel. Larger reads as a coarser, older display. | 1 to 12 |
| Exposure | Which tones get filled. Higher leaves the lighter areas empty. | 0 to 1 |
| Matrix | Size of the repeating threshold grid. 4 is chunky and obvious, 8 is finer. | 4x4, 8x8 |
| Ink | Colour of the filled pixels. | Any colour |
| Paper | Colour behind them. | Any colour |
blue-noise
Section titled “blue-noise”Dithering with the grid removed. Dot position, size and threshold are all jittered per cell, so tone emerges with no repeating structure and no moire against image detail.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Cell size | Spacing of the dot grid in pixels. | 3 to 24 |
| Dot size | Size of each dot relative to its cell. | 0.3 to 2 |
| Scatter | How far dots wander off the grid, which is what keeps the pattern from looking mechanical. | 0 to 1.4 |
| Exposure | Which tones get dots. Higher leaves the lighter areas empty. | 0 to 1 |
| Ink | Colour of the dots. | Any colour |
| Paper | Colour behind them. | Any colour |
Ordered dither onto a heat ramp, with bloom computed from the dithered result rather than the source. That is the difference between coals throwing their own light and a soft glow with a pattern laid over it.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Cell size | Size of one dither cell in pixels. | 1 to 12 |
| Heat | How hot the palette runs, pushing embers from dull red toward white. | 0.2 to 3 |
| Bias | Shifts the whole picture brighter or darker before it is dithered. | -0.5 to 0.5 |
| Bloom | How much the hottest cells bleed light into their neighbours. | 0 to 2 |
| Bloom radius | How far that bleed reaches, in pixels. | 1 to 40 |
bit-field
Section titled “bit-field”Every cell becomes a horizontal bar whose height encodes local darkness, with each row sheared sideways. The picture turns into a readout.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Cell size | Size of one cell in pixels. | 2 to 24 |
| Bar weight | Thickness of the bars inside each cell. | 0.2 to 1.8 |
| Row shear | Shifts whole rows sideways, breaking the grid into something more like a readout. | 0 to 1 |
| Cutoff | How dark an area must be before any bar is drawn at all. | 0 to 0.6 |
| Ink | Colour of the bars. | Any colour |
| Ground | Colour of the ground behind them. | Any colour |
pixel-paint
Section titled “pixel-paint”Quantised to a small palette on a grid with the cell outlines left showing. The palette choice is the whole effect: a fixed set imposes a mood, deriving it from the image keeps the character but flattens it. Two different tools, hence a mode.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Cell size | Size of one painted block in pixels. | 3 to 48 |
| Palette size | How many colours the picture is reduced to. | 2 to 8 |
| Cell outline | Darkness of the border drawn around each block. | 0 to 1 |
| Palette | Where the colours come from. Image reads them from your own picture. | Pastel, Neon, Earth, From image |
A monochrome dot-matrix display on tinted glass. Two pixel states and nothing between, but the unlit cells stay faintly visible, which is what says old handset instead of modern OLED.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Pixel pitch | Size of one panel cell in pixels. Small looks like a dense screen, large like a scoreboard. | 2 to 24 |
| Cell gap | Width of the dark grid between cells. | 0 to 0.7 |
| Contrast | How hard the picture is pushed toward fully lit or fully unlit cells. | 0.2 to 4 |
| Bias | Shifts the whole panel toward lit or unlit before contrast is applied. | -0.5 to 0.5 |
| Unlit cells | How visible the unlit cells are, the faint grid you see on a switched-off display. | 0 to 0.6 |
| Lit | Colour of a lit cell. | Any colour |
| Panel | Colour of the panel behind the cells. | Any colour |
tapestry
Section titled “tapestry”Pictorial weaving from a finite set of dyed yarns. To fake a colour between two yarns a weaver alternates them row by row, which is why tapestry gradients look striped rather than smooth. Blending instead of hatching loses the whole character.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Thread pitch | Spacing of the threads in pixels. Tighter weave holds more detail. | 3 to 30 |
| Yarn count | How many yarn colours the picture is woven from. | 2 to 8 |
| Hatching | How strongly threads cross-hatch to build up darker areas. | 0 to 1 |
| Warp ribbing | Raised ridges running along the warp, the ribbed feel of woven cloth. | 0 to 1.5 |
| Yarn fuzz | How hairy the yarn looks at its edges. | 0 to 1.5 |
| Yarns | Which set of yarn colours is used. | Folk, Medieval, Indigo, Natural wool |
One glyph per cell from a density ramp. The ramp has to be ordered by actual ink coverage rather than by what looks darker, or the tonal response goes non-monotonic and the eye catches it instantly.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Cell size | Size of one character cell in pixels. Smaller fits more characters and holds more detail. | 4 to 32 |
| Contrast | How hard the picture is pushed toward the densest and sparsest characters. | 0.2 to 3 |
| Glyph colour | Whether characters are drawn in one ink colour or take the colour underneath them. | Single colour, Sampled |
| Polarity | Whether light characters sit on a dark ground or dark ones on a light ground. | Light on dark, Dark on light |
| Ink | Colour the characters are drawn in. | Any colour |
| Ground | Colour behind the characters. | Any colour |
vision
Section titled “vision”A machine looking at your picture and marking what it finds: points on the busiest cells, ties between the close ones, corner brackets, tracking boxes and coordinate readouts. Nothing is recognised. What gets marked is where the picture has the most going on, which is most of why it reads as analysis.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Looking for | Which signal the scan hunts for before it marks anything. | Detail, Contrast, Edges, Highlights, Shadows |
| Threshold | How strong a cell must score before it earns a mark. Higher marks less. | 0 to 1 |
| Points | Upper limit on how many marks the frame can carry. | 8 to 120 |
| Spacing | Smallest gap allowed between two marks. Raise it to stop them clumping on one edge. | 10 to 90 |
| Links | How many ties get drawn between nearby marks. Zero leaves them unconnected. | 0 to 100 |
| Labels | How many coordinate readouts appear beside the marks. Zero turns them off. | 0 to 100 |
| Brackets | How often a mark gets a pair of corner brackets around it. | 0 to 100 |
| Tracking boxes | How many tracking boxes hold onto the busiest regions. Zero turns them off. | 0 to 4 |
| Re-reads per second | How often the overlay re-reads the picture per second. Low gives the stutter of a slow detector. | 1 to 30 |
| Line weight | Thickness of every stroke and the size of the readout type. | 0.3 to 3 |
| Readout size | Size of the coordinate readouts. Independent of stroke weight, so fine type over heavy marks is reachable. | 0.5 to 3 |
| Dash | Breaks the tracking box strokes into dashes. Zero draws them solid. | 0 to 24 |
| Halo | Strength of the contrasting ring drawn under everything. It keeps the overlay readable over footage it was never tuned against. | 0 to 1 |
| Blend | How the overlay meets the picture. Screen and Add glow, Multiply sits in, Difference inverts whatever is underneath. | Normal, Screen, Add, Multiply, Difference |
| Mark ink | Colour of the marks: points, ties and brackets. | Any colour |
| Readout ink | Colour of the readouts: tracking boxes and every coordinate label. | Any colour |
| Seed | Changes which marks are picked and what they say, without changing how many. | 1 to 200 |
glyphs
Section titled “glyphs”Monospace glyphs scattered over the picture rather than in place of it: random characters in random cells, most where the tone sits a third of the way up from black and thinning toward both ends, so they gather in shadows and on edges. On a clip the field re-rolls on a tick and holds between.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Column width | Width of one character column in pixels. The row is a third taller. Match it across layers and their grids line up. | 8 to 48 |
| Density | How full the cells get where the characters gather most. They thin out from there toward black and white. | 0 to 1 |
| Gather at | The brightness the characters gather around, 0 black to 1 white. The reference sits about a third of the way up. | 0 to 1 |
| Spread | How far from that brightness characters still appear, thinning out toward the edge of the range. 1 reaches everything. | 0.05 to 1 |
| Glyphs | Which characters the cells draw from. The first set is the one the studio reference clip uses. | M X H S I 8 4 0 # / _, Digits, Binary, Letters, # % @ * + = |
| Ink | Colour the characters are drawn in. | Any colour |
| Re-roll (Hz) | How many times a second the field re-rolls on a clip. 0 freezes it; 24 holds each roll for a few frames. | 0 to 60 |
| Seed | Which roll you get on a still. Change it for a different scatter at the same settings. | 1 to 200 |
stretch
Section titled “stretch”Inside patches of the grid, each column holds one column of the picture across its whole width: stripes that keep every vertical gradient intact while the horizontal detail collapses. Coverage decides how much of the frame breaks; a matte decides where.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Grid | Width of one stripe in pixels, on the same grid the other treatments use. | 8 to 48 |
| Axis | Whether each column holds one column of the picture, or each row holds one row. | Columns, Rows |
| Coverage | How much of the frame breaks into stripes. 1 stripes the whole picture; a matte decides where. | 0 to 1 |
| Patch height | How many rows tall each broken patch is. | 1 to 6 |
| Re-roll (Hz) | How many times a second the patches re-roll on a clip. 0 freezes them. | 0 to 60 |
| Seed | Which patches break on a still. Change it for a different set at the same coverage. | 1 to 200 |
Rectangles of the grid show the picture one whole tile out of place, hard-edged and untinted, the way a block of a broken stream lands where the previous one belonged. Because the tile and its jump both sit on the grid, a soft edge inside one becomes a step.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Intensity | How much of the treatment shows over the graded picture. | 0 to 1 |
| Grid | Width of one grid column in pixels. Tiles are whole columns wide and snap to it. | 8 to 48 |
| Tile height | How many rows tall each tile is. The jump is the same number of cells. | 1 to 6 |
| Tiles | How many tiles break per frame, scaled to the picture so the look holds at any size. | 0 to 1 |
| Shift | The furthest a tile can jump, in whole tiles. | 1 to 6 |
| Direction | Whether tiles jump up and down, sideways, or either. | Up and down, Sideways, Both |
| Re-roll (Hz) | How many times a second the tiles re-roll on a clip. 0 freezes them. | 0 to 60 |
| Seed | Which tiles break on a still. Change it for a different set at the same amount. | 1 to 200 |
grad.js
Section titled “grad.js”Estimate depth from your picture, then wash a gradient through it. Hands back a looping clip, not a still.
Settings this mode adds:
| Setting | What it does | Choices |
|---|---|---|
| Gradient | The colours that wash through the scene. Pick a preset or drag the stops. | |
| Gradient Blend | How strongly the gradient recolors the image, from subtle tint to full recolor. | 0 to 100 |
| Depth Contrast | Stretches the depth range. Higher values flatten the near and far areas into solid color bands. | 50 to 240 |
| Depth Gamma | Shifts the gradient toward the near or far parts of the scene. | 40 to 220 |
| Gradient Repeats | How many times the gradient repeats across the depth range. | 25 to 400 |
| Motion Speed | How fast the colors flow through the scene. | 0 to 200 |
| Motion | Cycle washes colors one direction; Bounce eases them back and forth. | Cycle, Bounce |
| Color Blend | How colors mix between stops. Natural is smoothest; Bright is more vivid; Basic is the simplest. | Natural, Bright, Basic |
| Blend Mode | How the gradient combines with the original image. | Normal, Screen, Multiply, Overlay |
| Depth Softness | Blurs the depth map to soften hard edges between color bands. | 0 to 8 |
| Keep Brightness | Preserves the original image’s light and shadow under the gradient color. | 0 to 100 |
| Invert Depth | Swaps which end of the gradient maps to near vs far. | On or off |
| Smooth Banding | Adds fine noise to hide visible steps between gradient colors. | On or off |
| Loop Length (s) | Length of the exported looping video in seconds. | 1 to 30 |
| Frame Rate | Frames per second in the exported video. | 24 fps, 30 fps, 48 fps, 60 fps |
| Export Size | Longest-side resolution of the exported video. | HD, Full HD, QHD, 4K |