Video
3d-animator
Turn a keyframed camera move into a video.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/rotator.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **3d-animator**. ## When to use it Filming a 3D model you already have from a camera path you control, frame by frame, when you need a clip instead of a single render. ## When to reach for something else It takes no written direction, so it only moves a camera around a model you already have: it cannot generate a new model, change materials, or add motion to the object itself. ## How to use it 1. Use the card's **Model** area. The model you film. Set the camera keyframes on it, then play the move back before you run. 2. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Model | The model you film. Set the camera keyframes on it, then play the move back before you run. | | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Settings These sit behind the settings button on the card. | Setting | What it does | Choices | | - | - | - | | Duration (s) | How long the clip is, in seconds. On some models a longer clip costs more. | 1 to 15 | | Dimensions | The output size in pixels. Bigger is sharper but a heavier file. | 1.5K, 2K, 4K | | Frame Rate | Frames per second for the video. Higher is smoother. | 24 fps, 30 fps, 48 fps, 60 fps | | Aspect Ratio | The shape of the result, like 1:1 square, 16:9 wide, or 9:16 tall. | Square 1:1, Horizontal 16:9, Vertical 9:16, Vertical 4:5, Vertical 3:4 | | Background | The backdrop color. | Any colour | | Easing | How the camera speeds up and slows down. Ease feels natural; linear is a constant speed. | | | Keyframe Values | Set the camera angles the animation moves through; it flies smoothly between them. | |On the rail as 3d-animator.
When to use it
Section titled “When to use it”Filming a 3D model you already have from a camera path you control, frame by frame, when you need a clip instead of a single render.
When to reach for something else
Section titled “When to reach for something else”It takes no written direction, so it only moves a camera around a model you already have: it cannot generate a new model, change materials, or add motion to the object itself.
How to use it
Section titled “How to use it”- Use the card’s Model area. The model you film. Set the camera keyframes on it, then play the move back before you run.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Model | The model you film. Set the camera keyframes on it, then play the move back before you run. | |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Settings
Section titled “Settings”These sit behind the settings button on the card.
| Setting | What it does | Choices |
|---|---|---|
| Duration (s) | How long the clip is, in seconds. On some models a longer clip costs more. | 1 to 15 |
| Dimensions | The output size in pixels. Bigger is sharper but a heavier file. | 1.5K, 2K, 4K |
| Frame Rate | Frames per second for the video. Higher is smoother. | 24 fps, 30 fps, 48 fps, 60 fps |
| Aspect Ratio | The shape of the result, like 1:1 square, 16:9 wide, or 9:16 tall. | Square 1:1, Horizontal 16:9, Vertical 9:16, Vertical 4:5, Vertical 3:4 |
| Background | The backdrop color. | Any colour |
| Easing | How the camera speeds up and slows down. Ease feels natural; linear is a constant speed. | |
| Keyframe Values | Set the camera angles the animation moves through; it flies smoothly between them. |