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Video

3d-animator

Turn a keyframed camera move into a video.

On the rail as 3d-animator.

Filming a 3D model you already have from a camera path you control, frame by frame, when you need a clip instead of a single render.

It takes no written direction, so it only moves a camera around a model you already have: it cannot generate a new model, change materials, or add motion to the object itself.

  1. Use the card’s Model area. The model you film. Set the camera keyframes on it, then play the move back before you run.
  2. Press Run.
Control What it does Choices
Model The model you film. Set the camera keyframes on it, then play the move back before you run.
Run Starts the run. The number on it is what this run costs in credits, worked out before you press.
×1 Runs the card several times in a row with the same settings. 1 to 99

These sit behind the settings button on the card.

Setting What it does Choices
Duration (s) How long the clip is, in seconds. On some models a longer clip costs more. 1 to 15
Dimensions The output size in pixels. Bigger is sharper but a heavier file. 1.5K, 2K, 4K
Frame Rate Frames per second for the video. Higher is smoother. 24 fps, 30 fps, 48 fps, 60 fps
Aspect Ratio The shape of the result, like 1:1 square, 16:9 wide, or 9:16 tall. Square 1:1, Horizontal 16:9, Vertical 9:16, Vertical 4:5, Vertical 3:4
Background The backdrop color. Any colour
Easing How the camera speeds up and slows down. Ease feels natural; linear is a constant speed.
Keyframe Values Set the camera angles the animation moves through; it flies smoothly between them.