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3D

meshy-multiview

Build one 3D model from several photos of the same object.

On the rail as meshy-multiview.

Building a 3D model from photos of the same object taken from different angles, so the sides a single photo would force it to invent are ones you actually captured.

It takes no written direction and works only from real photos, not a text description, so a set of angles that disagree on light or finish will confuse it rather than help it.

  1. Drop a picture onto the card’s Image 1 slot, from the board or your computer.
  2. Drop a picture onto the card’s Image 2 (optional) slot, from the board or your computer.
  3. Drop a picture onto the card’s Image 3 (optional) slot, from the board or your computer.
  4. Drop a picture onto the card’s Image 4 (optional) slot, from the board or your computer.
  5. Press Run.
Control What it does Choices
Image 1 The picture the tool works from. Drop one from the board or your computer. One picture
Image 2 (optional) An extra reference photo of the object (optional). One picture
Image 3 (optional) An extra reference photo of the object (optional). One picture
Image 4 (optional) An extra reference photo of the object (optional). One picture
Run Starts the run. The number on it is what this run costs in credits, worked out before you press.
×1 Runs the card several times in a row with the same settings. 1 to 99

These sit behind the settings button on the card.

Setting What it does Choices
Topology The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. Quad, Triangle
Target Polycount Roughly how many surfaces the finished model should have. More is more detail and a heavier file. 100 to 300000
Enable PBR Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K
Geometry Detail An extra pass that sharpens edges and fine surface detail. Ultra takes longer and costs a little more; 4K is the finest. Standard, Ultra 2K
Remove Baked Lighting Strips shadows and highlights baked into the source image so your own scene lighting looks right. On or off
Image Enhancement Cleans up the input photos before building. On or off