3D
meshy-multiview
Build one 3D model from several photos of the same object.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/meshy-multi-image.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **meshy-multiview**. ## When to use it Building a 3D model from photos of the same object taken from different angles, so the sides a single photo would force it to invent are ones you actually captured. ## When to reach for something else It takes no written direction and works only from real photos, not a text description, so a set of angles that disagree on light or finish will confuse it rather than help it. ## How to use it 1. Drop a picture onto the card's **Image 1** slot, from the board or your computer. 2. Drop a picture onto the card's **Image 2 (optional)** slot, from the board or your computer. 3. Drop a picture onto the card's **Image 3 (optional)** slot, from the board or your computer. 4. Drop a picture onto the card's **Image 4 (optional)** slot, from the board or your computer. 5. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Image 1 | The picture the tool works from. Drop one from the board or your computer. | One picture | | Image 2 (optional) | An extra reference photo of the object (optional). | One picture | | Image 3 (optional) | An extra reference photo of the object (optional). | One picture | | Image 4 (optional) | An extra reference photo of the object (optional). | One picture | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Settings These sit behind the settings button on the card. | Setting | What it does | Choices | | - | - | - | | Topology | The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. | Quad, Triangle | | Target Polycount | Roughly how many surfaces the finished model should have. More is more detail and a heavier file. | 100 to 300000 | | Enable PBR | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off | | Texture Resolution | How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. | 2K, 4K, 8K | | Geometry Detail | An extra pass that sharpens edges and fine surface detail. Ultra takes longer and costs a little more; 4K is the finest. | Standard, Ultra 2K | | Remove Baked Lighting | Strips shadows and highlights baked into the source image so your own scene lighting looks right. | On or off | | Image Enhancement | Cleans up the input photos before building. | On or off |On the rail as meshy-multiview.
When to use it
Section titled “When to use it”Building a 3D model from photos of the same object taken from different angles, so the sides a single photo would force it to invent are ones you actually captured.
When to reach for something else
Section titled “When to reach for something else”It takes no written direction and works only from real photos, not a text description, so a set of angles that disagree on light or finish will confuse it rather than help it.
How to use it
Section titled “How to use it”- Drop a picture onto the card’s Image 1 slot, from the board or your computer.
- Drop a picture onto the card’s Image 2 (optional) slot, from the board or your computer.
- Drop a picture onto the card’s Image 3 (optional) slot, from the board or your computer.
- Drop a picture onto the card’s Image 4 (optional) slot, from the board or your computer.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Image 1 | The picture the tool works from. Drop one from the board or your computer. | One picture |
| Image 2 (optional) | An extra reference photo of the object (optional). | One picture |
| Image 3 (optional) | An extra reference photo of the object (optional). | One picture |
| Image 4 (optional) | An extra reference photo of the object (optional). | One picture |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Settings
Section titled “Settings”These sit behind the settings button on the card.
| Setting | What it does | Choices |
|---|---|---|
| Topology | The pattern the surface is built from. Quads (four-sided) are cleaner for editing and animation; triangles are the raw default. | Quad, Triangle |
| Target Polycount | Roughly how many surfaces the finished model should have. More is more detail and a heavier file. | 100 to 300000 |
| Enable PBR | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off |
| Texture Resolution | How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. | 2K, 4K, 8K |
| Geometry Detail | An extra pass that sharpens edges and fine surface detail. Ultra takes longer and costs a little more; 4K is the finest. | Standard, Ultra 2K |
| Remove Baked Lighting | Strips shadows and highlights baked into the source image so your own scene lighting looks right. | On or off |
| Image Enhancement | Cleans up the input photos before building. | On or off |