3D
meshy-retexture
Give an existing 3D model a whole new surface.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/meshy-retexture.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **meshy-retexture**. ## When to use it Giving an existing model a new surface: describe the finish in words, or drop reference photos, and get a full texture set back that fits the model's own layout. ## When to reach for something else Drop two or more reference views and it textures from those alone, ignoring anything typed. It changes the surface only, not the shape, so a model that needs reshaping first needs a different tool. ## How to use it 1. Pick a 3D model on the board for the card's **Model** slot. 2. Write what you want in **Style Prompt**. 3. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Model | The 3D model the tool works on. Pick one on the board. | One 3D model | | Style Prompt | What you want, in your own words. The card sends it with your inputs. | Your words | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Settings These sit behind the settings button on the card. | Setting | What it does | Choices | | - | - | - | | Style / View 1 (optional) | Optional picture of the material or style to copy. | One picture | | View 2 (optional) | Another view of the look you want, from a different side. Optional; more views help the texture fit all round. | One picture | | View 3 (optional) | Another view of the look you want, from a different side. Optional; more views help the texture fit all round. | One picture | | View 4 (optional) | Another view of the look you want, from a different side. Optional; more views help the texture fit all round. | One picture | | Preserve UVs | Keeps the model’s existing surface layout instead of redoing it. | On or off | | Generate PBR Maps | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off | | Texture Resolution | How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. | 2K, 4K, 8K |On the rail as meshy-retexture.
When to use it
Section titled “When to use it”Giving an existing model a new surface: describe the finish in words, or drop reference photos, and get a full texture set back that fits the model’s own layout.
When to reach for something else
Section titled “When to reach for something else”Drop two or more reference views and it textures from those alone, ignoring anything typed. It changes the surface only, not the shape, so a model that needs reshaping first needs a different tool.
How to use it
Section titled “How to use it”- Pick a 3D model on the board for the card’s Model slot.
- Write what you want in Style Prompt.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Model | The 3D model the tool works on. Pick one on the board. | One 3D model |
| Style Prompt | What you want, in your own words. The card sends it with your inputs. | Your words |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Settings
Section titled “Settings”These sit behind the settings button on the card.
| Setting | What it does | Choices |
|---|---|---|
| Style / View 1 (optional) | Optional picture of the material or style to copy. | One picture |
| View 2 (optional) | Another view of the look you want, from a different side. Optional; more views help the texture fit all round. | One picture |
| View 3 (optional) | Another view of the look you want, from a different side. Optional; more views help the texture fit all round. | One picture |
| View 4 (optional) | Another view of the look you want, from a different side. Optional; more views help the texture fit all round. | One picture |
| Preserve UVs | Keeps the model’s existing surface layout instead of redoing it. | On or off |
| Generate PBR Maps | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off |
| Texture Resolution | How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. | 2K, 4K, 8K |