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3D

meshy-retexture

Give an existing 3D model a whole new surface.

On the rail as meshy-retexture.

Giving an existing model a new surface: describe the finish in words, or drop reference photos, and get a full texture set back that fits the model’s own layout.

Drop two or more reference views and it textures from those alone, ignoring anything typed. It changes the surface only, not the shape, so a model that needs reshaping first needs a different tool.

  1. Pick a 3D model on the board for the card’s Model slot.
  2. Write what you want in Style Prompt.
  3. Press Run.
Control What it does Choices
Model The 3D model the tool works on. Pick one on the board. One 3D model
Style Prompt What you want, in your own words. The card sends it with your inputs. Your words
Run Starts the run. The number on it is what this run costs in credits, worked out before you press.
×1 Runs the card several times in a row with the same settings. 1 to 99

These sit behind the settings button on the card.

Setting What it does Choices
Style / View 1 (optional) Optional picture of the material or style to copy. One picture
View 2 (optional) Another view of the look you want, from a different side. Optional; more views help the texture fit all round. One picture
View 3 (optional) Another view of the look you want, from a different side. Optional; more views help the texture fit all round. One picture
View 4 (optional) Another view of the look you want, from a different side. Optional; more views help the texture fit all round. One picture
Preserve UVs Keeps the model’s existing surface layout instead of redoing it. On or off
Generate PBR Maps Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. On or off
Texture Resolution How sharp the model’s surface art is. Higher looks crisper up close but makes a heavier file. 2K, 4K, 8K