3D
tripo-retexture
A model's surface, repainted from words or a picture.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/tripo-retexture.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **tripo-retexture**. ## When to use it Giving an existing model a new surface described in words, with an optional picture to help, and a choice of a full physical texture set or color alone. ## When to reach for something else It changes the surface only and leaves the shape untouched, so it cannot fix bad geometry or add detail the mesh does not already have: refine the shape first if it needs work. ## How to use it 1. Pick a 3D model on the board for the card's **Model** slot. 2. Write what you want in **Style Prompt**. 3. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Model | The 3D model the tool works on. Pick one on the board. | One 3D model | | Style Prompt | What you want, in your own words. The card sends it with your inputs. | Your words | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Settings These sit behind the settings button on the card. | Setting | What it does | Choices | | - | - | - | | Image Reference (optional) | Optional picture of the material or look to copy. | One picture | | Texture Quality | How sharp the model’s surface art is. Higher looks crisper, makes a heavier file, and can cost more. | Standard, Detailed | | Generate PBR Maps | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off | | Remove Baked Lighting | Strips shadows and highlights baked into the reference image so your own scene lighting looks right. | On or off |On the rail as tripo-retexture.
When to use it
Section titled “When to use it”Giving an existing model a new surface described in words, with an optional picture to help, and a choice of a full physical texture set or color alone.
When to reach for something else
Section titled “When to reach for something else”It changes the surface only and leaves the shape untouched, so it cannot fix bad geometry or add detail the mesh does not already have: refine the shape first if it needs work.
How to use it
Section titled “How to use it”- Pick a 3D model on the board for the card’s Model slot.
- Write what you want in Style Prompt.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Model | The 3D model the tool works on. Pick one on the board. | One 3D model |
| Style Prompt | What you want, in your own words. The card sends it with your inputs. | Your words |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Settings
Section titled “Settings”These sit behind the settings button on the card.
| Setting | What it does | Choices |
|---|---|---|
| Image Reference (optional) | Optional picture of the material or look to copy. | One picture |
| Texture Quality | How sharp the model’s surface art is. Higher looks crisper, makes a heavier file, and can cost more. | Standard, Detailed |
| Generate PBR Maps | Generates realistic surface materials (how light, shine, and bumps behave), not just a flat color. On some models this adds to the cost. | On or off |
| Remove Baked Lighting | Strips shadows and highlights baked into the reference image so your own scene lighting looks right. | On or off |