3D
tripo-multiview
Four views in, a dense model with real sides out.
<!-- Generated by apps/docs/scripts/gen-tools.mjs. Do not edit here: the words live in apps/web/src/lib/tools/tripo-multiview.tool.json (agent, hint) and packages/shared/src/tools/setting-hints.ts. --> On the rail as **tripo-multiview**. ## When to use it Building a dense 3D model from a front view plus optional side and back views, when the sides have to be yours rather than guessed and the mesh has to hold up close. ## When to reach for something else It takes no written direction and reads whichever views you drop, so a front-only run still has to invent the sides it cannot see: add the side and back views when accuracy matters there. ## How to use it 1. Drop a picture onto the card's **Front (0°)** slot, from the board or your computer. 2. Drop a picture onto the card's **Right View (90°)** slot, from the board or your computer. 3. Drop a picture onto the card's **Back View (180°)** slot, from the board or your computer. 4. Drop a picture onto the card's **Left View (270°)** slot, from the board or your computer. 5. Press **Run**. ## On the card | Control | What it does | Choices | | - | - | - | | Front (0°) | The picture the tool works from. Drop one from the board or your computer. | One picture | | Right View (90°) | The view of the object from the right (90 degrees). | One picture | | Back View (180°) | The view of the object from behind (180 degrees). | One picture | | Left View (270°) | The view of the object from the left (270 degrees). | One picture | | Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | | | ×1 | Runs the card several times in a row with the same settings. | 1 to 99 | ## Settings These sit behind the settings button on the card. | Setting | What it does | Choices | | - | - | - | | Geometry Quality | How finely the shape is modeled. Detailed captures more; standard is lighter. | Ultra HD, Standard | | Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 5000 to 2000000 | | Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None | | Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry |On the rail as tripo-multiview.
When to use it
Section titled “When to use it”Building a dense 3D model from a front view plus optional side and back views, when the sides have to be yours rather than guessed and the mesh has to hold up close.
When to reach for something else
Section titled “When to reach for something else”It takes no written direction and reads whichever views you drop, so a front-only run still has to invent the sides it cannot see: add the side and back views when accuracy matters there.
How to use it
Section titled “How to use it”- Drop a picture onto the card’s Front (0°) slot, from the board or your computer.
- Drop a picture onto the card’s Right View (90°) slot, from the board or your computer.
- Drop a picture onto the card’s Back View (180°) slot, from the board or your computer.
- Drop a picture onto the card’s Left View (270°) slot, from the board or your computer.
- Press Run.
On the card
Section titled “On the card”| Control | What it does | Choices |
|---|---|---|
| Front (0°) | The picture the tool works from. Drop one from the board or your computer. | One picture |
| Right View (90°) | The view of the object from the right (90 degrees). | One picture |
| Back View (180°) | The view of the object from behind (180 degrees). | One picture |
| Left View (270°) | The view of the object from the left (270 degrees). | One picture |
| Run | Starts the run. The number on it is what this run costs in credits, worked out before you press. | |
| ×1 | Runs the card several times in a row with the same settings. | 1 to 99 |
Settings
Section titled “Settings”These sit behind the settings button on the card.
| Setting | What it does | Choices |
|---|---|---|
| Geometry Quality | How finely the shape is modeled. Detailed captures more; standard is lighter. | Ultra HD, Standard |
| Face Limit | The cap on how many surfaces the model can have. Higher is more detailed and heavier. | 5000 to 2000000 |
| Texture Quality | How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. | Standard, HD, None |
| Texture Alignment | Whether the surface art follows the source photo or wraps to the 3D shape. | Match Image, Match Geometry |