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3D

tripo-multiview

Four views in, a dense model with real sides out.

On the rail as tripo-multiview.

Building a dense 3D model from a front view plus optional side and back views, when the sides have to be yours rather than guessed and the mesh has to hold up close.

It takes no written direction and reads whichever views you drop, so a front-only run still has to invent the sides it cannot see: add the side and back views when accuracy matters there.

  1. Drop a picture onto the card’s Front (0°) slot, from the board or your computer.
  2. Drop a picture onto the card’s Right View (90°) slot, from the board or your computer.
  3. Drop a picture onto the card’s Back View (180°) slot, from the board or your computer.
  4. Drop a picture onto the card’s Left View (270°) slot, from the board or your computer.
  5. Press Run.
Control What it does Choices
Front (0°) The picture the tool works from. Drop one from the board or your computer. One picture
Right View (90°) The view of the object from the right (90 degrees). One picture
Back View (180°) The view of the object from behind (180 degrees). One picture
Left View (270°) The view of the object from the left (270 degrees). One picture
Run Starts the run. The number on it is what this run costs in credits, worked out before you press.
×1 Runs the card several times in a row with the same settings. 1 to 99

These sit behind the settings button on the card.

Setting What it does Choices
Geometry Quality How finely the shape is modeled. Detailed captures more; standard is lighter. Ultra HD, Standard
Face Limit The cap on how many surfaces the model can have. Higher is more detailed and heavier. 5000 to 2000000
Texture Quality How sharp the model’s surface art is. Higher looks crisper but makes a heavier file. Standard, HD, None
Texture Alignment Whether the surface art follows the source photo or wraps to the 3D shape. Match Image, Match Geometry